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    Why Felgo Was the Best Choice to Make ‘Leap – Arcade: Retro Platformer!’

    By Michael September 15, 2015

    This guest post by Martin Gregory, an Indie developer from Australia was written while working on the platformer game ‘Leap – Arcade: Retro Platformer!’. He shares his process of finding the right game engine for a 2D platformer game and the development process that followed. Leap is a platformer that I’d previously prototyped in an open-source mobile game framework, but …

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  • Update 2.4.0: Felgo Sample Launcher, Game Tour & New Platformer Game

    By Christian February 4, 2015

    As we promised in the roadmap post, we are happy to present new additions to Felgo that have one goal in mind: finishing your game or app faster than ever. Felgo Sample Launcher With so many demo games & examples available in the Felgo SDK, it can be a bit difficult to get a quick overview what helps you most …

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  • Extended Sprite Sheets, Text Input and Clipping Support

    By Christian April 10, 2013

    As we have added three bigger features to today’s daily build v1.3.2, we will cover the additions here in a dedicated blog post. The new features were requested frequently by you, our community – so enjoy the new stuff and expect more to come in near future. 🙂 Extended Sprite Sheet Support Setting up animations for multiple resolutions was a …

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