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  • Improve Your Cross-Platform Apps & Games with the New Google Analytics Qt Plugin

    By Christian May 21, 2015

    The new Google Analytics Qt Plugin allows you to improve your app or game with insights how your users are using your app. As app developer you get live data how often users open your app, how long they use it and how often they return (retention). It also gives you insights into your app’s audience. This includes information about …

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  • Guest Post: Why I picked Felgo over Unity, Unreal & Ogre for a 2D Game

    By Christian February 25, 2015

    This is a guest post by Jan, an Indie game developer from Germany working on the action game FrogaBee. He explains why he chose Felgo over Unity, Unreal & Ogre when he decided to make a 2D mobile game.   This is an abstract of how I created my first tiny little game called FrogaBee. As I am just one …

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  • Update 2.4.0: Felgo Sample Launcher, Game Tour & New Platformer Game

    By Christian February 4, 2015

    As we promised in the roadmap post, we are happy to present new additions to Felgo that have one goal in mind: finishing your game or app faster than ever. Felgo Sample Launcher With so many demo games & examples available in the Felgo SDK, it can be a bit difficult to get a quick overview what helps you most …

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  • 6 Simple Tips for Game Jams -Prepare yourself

    By Christian January 22, 2015

      Game Jams are a great way to work on prototypes because you really need to focus on few key parts of your game as there are usually only two days of working time available. They are also a chance to try new tools and see what you can make out of it within a weekend. Tips for Game Jam …

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  • Game Review by Soomla: Chicken Outbreak 2

    By Christian January 15, 2015

    Starting from this week, we will share the Soomla Game Reviews here on the Felgo Blog. You will learn the following from the game reviews: How to add in-app purchases to games from a game design perspective What are the best ways to create a virtual economy in your game What to avoid when you try to monetize your game Best …

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  • Update 2.3.1: Felgo Qt 5 Plugin Import Changes, RayCast Support

    By Christian January 13, 2015

    Felgo version 2.3.1 is the first update in 2015 – we’re happy to start the New Year with these new features: Change of Import Path for Felgo Qt 5 Plugins Due to internal changes in Qt 5.4, we had to change the import path of the Felgo Qt Plugins. As a customer of the Felgo Indie License or above, you …

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  • Felgo 2014 Highlights, Roadmap & Anniversary Sale

    By Christian December 30, 2014

    It’s time to celebrate! Not only a great 2014, but also our 2nd anniversary after the first official Felgo 1.0 release. We’d like to thank you, our Felgo customers & great developer community! You helped us improving Felgo and make it a world-class tool for cross-platform game and app creation. Read on for a short but intense recap what happened …

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  • Update 2.3.0: Full Support for Qt 5.4, Windows Phone & Windows Runtime

    By Christian December 11, 2014

    Qt 5.4 just got released, and this means you also get a major Felgo update! It adds full support for the new features in Qt 5.4 and more – read on and find out about these additions… What is new in Qt 5.4? Qt 5.3 was downloaded over 1.6 million times since its release in May 2014! Since then, the …

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  • Chartboost Qt Plugin 1.1 Released

    By Christian November 20, 2014

    As Chartboost released a new major SDK version (5.0) earlier this year it’s also time for an update for our Qt 5 Chartboost Plugin. Today we release version 1.1, read on to learn about new features and how to make your project ready for Felgo’s updated Chartboost plugin. Recap: What is Chartboost? Chartboost is an ad network specifically designed for …

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  • The Ultimate Guide To Responsive Design For Multiple Screen Sizes in 2020

    By Christian November 6, 2014

    This post is about how to design your Qt app or game to support multiple screen sizes and screen densities. This also includes how to write your application to support multiple aspect ratios. There is little information about this topic online yet, so let’s summarize why it is important… To create a game or app for smartphones, tablets and desktop …

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