• iOS 13: Update to the latest Felgo OneSignal Push Plugin

    By Alex September 19, 2019

    Apple releases iOS 13 on September 19th. If you use Felgo with the OneSignal Push Plugin for iOS and already updated Xcode to use the latest iOS 13 SDK features, you also need to update Felgo and the OneSignal Framework. What changed with iOS 13 and OneSignal Plugin? This update is required because iOS 13 introduces a new behavior on …

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  • Beta Distribution For Mobile Qt Apps & Felgo Games with HockeyApp & Felgo

    By Alex March 25, 2015

    Testing your mobile game or app before releasing it to the app stores is a crucial task. Not only to find bugs but also to test the app’s user experience, balancing settings or just its long-term fun factor. Cause of this we are happy to introduce a new plugin for beta testing your apps: Felgo Qt 5 HockeyApp Plugin This …

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  • Qt 5 Push Notifications with Felgo’s Parse Push Plugin

    By Alex March 13, 2015

    Push Notifications are a great way to engage with your users. Earlier last year we released our Local Notifications Plugin. The plugin is great for time-triggered actions, especially for timer-based applications. Local notifications however are not working out when you need logic controlled outside of your apps, like it’s done for social games and social networks. Thus we are happy …

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  • Qt 5 In-App Purchases with Soomla Plugin

    By Alex September 24, 2014

    Today it’s time to introduce a new plugin for monetizing your apps with in-app purchases across iOS, Android & Amazon: Welcome the new Soomla In-App Purchase Plugin for Qt 5 apps and Felgo 2 games. Cross-Platform In-App Purchases for Apple iOS App Store, Google Play Store & Amazon AppStore With the Soomla Plugin your Felgo 2 games can now support …

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  • Local Push Notifications for Your Felgo Games & Qt 5 Apps

    By Alex July 9, 2014

    Local push notifications are a great way to enrich your user’s experience within your apps & games. As local notifications are platform-dependent and there are no Qt APIs available yet, they were hard to integrate – until today! After a lot of feedback & plugin requests we are glad to release a new plugin: Local Notifications for iOS & Android With …

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  • Felgo Qt 5 Plugins for Ads, IAP & more

    By Alex April 29, 2014

    Nearly every game built with Felgo is powered by at least one of our existing plugins integrated into Felgo Game Engine. These plugins are however not only useful for games: The success story of Qt 5 (over 1 million downloads of Qt 5.2 speak for themselves!) with full iOS & Android support shows that Qt is getting more and more …

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  • Build Server Improvements

    By Alex November 18, 2013

    Last week we rolled out major improvements to our Build Server, time to share some changes with you: In case you never visited Felgo Build Server before it’s the perfect time to do so now. We created a welcome build for our new community members which shows how easy it actually is to create and install a new build on test …

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  • Last Call: Felgo Talks at Qt Dev Days

    By Alex August 8, 2013

    As Felgo Game Engine is a really great showcase for using Qt technology for mobile games and apps we followed this year’s call for papers for the upcoming Qt Developer Days Europe with two exciting talks about “How to monetize mobile apps and games with user-generated content and gamification” and “The power of Qt Quick: much more than a UI …

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  • Felgo Showcases

    By Alex June 17, 2013

    As there are more and more Felgo powered games being published to the app stores we decided to give some of them a dedicated space on our website. Today we launch our brand-new showcase page. The showcase page features a short description and some screenshots of games built with Felgo. They are intended to give a feeling for what Felgo …

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  • In-App Purchases with Felgo

    By Alex June 7, 2013

    We are happy to announce in-app purchases for Android and iOS with the brand new Store plugin for your Felgo powered games, as of today’s release of daily build version 1.3.6. In-app purchases are probably the most utilized monetization strategy in today’s app economy. In-app purchases implemented as a “freemium” model provide a great opportunity for you to get your …

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Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support