The upcoming weekend one of THE greatest gaming events takes place: the Global Game Jam. Read on for our 6 tips for game jams and our Felgo Game Jam Promotion. Game Jams are a great way to work on prototypes because you really need to focus on few key parts of your game as there are usually only two days …
continue reading-
6 Tips for Game Jams & Felgo Global Game Jam Promotion
-
Christmas Present from Felgo: Sale Extended!
The whole Felgo Team wishes our great developer community: As a thank you for your support, we did prepare a special gift: the Anniversary Sale is extended until January 7th, so you have two more weeks to save $189 (that’s a hefty 30% off!) on the Felgo Pro Plan. Best Christmas Wishes and enjoy your holidays. 🙂
continue reading -
Increase Your Player Retention with New Felgo Game Network
Did you ask yourself how your game can be improved so more people are playing it, and how you can make them play longer? Leading analytics firm Distimo just announced its app store report for 2013 with stunning results: 92% of all revenues on iOS and even 98% on Google Play come from in-app purchases in F2P games! Major key …
continue reading -
1st Anniversary Sale, Felgo Recap and Future Announcement
Today is a special day, a day to celebrate. Felgo has its first anniversary, and we want to thank you, our customers, for this fantastic year and your trust in Felgo which allowed us to grow and constantly improve the world’s first Qt-powered game engine. This week, we reached a major milestone of 2,000 developers who have signed up since …
continue reading -
Update 1.5.2: Android Background Fixes
This daily build release is about bug fixes and added featuers from customer requests. Most importantly, this update contains a fix for Samsung Android devices and devices running on Android version 4.3 and higher. We rewrote the background handling to better support when the app is moved to background or when the sleeping mode is activated. So for our existing …
continue reading -
Update 1.5.1 & Qt Dev Days Talk in Berlin
Today we are releasing a new daily build update containing performance improvements and many incorporated feature requests from our customers. And there is more cool stuff going on: next week is THE premier Qt event this year. Qt Developer Days take place in Berlin, and we are delighted to be part of the conference. Qt Developer Days Europe 2013 On …
continue reading -
Update 1.5: Chartboost & AdMob Ad Plugins, Simplified Windows Installation and More
Only one month after the last major update 1.4.0, we added so many improvements we decided to release another major update! Read on to see what’s inside version 1.5.0: New Ad plugins for Chartboost and AdMob Simplified Windows Installation Add support for Ubuntu 13.04 Support resolution-changes of GameWindow at runtime and add full-screen support for desktop publishing Add Flurry plugin …
continue reading -
BlackBerry 10 Support in Felgo
We are very proud to announce a new key platform Felgo is supporting: Since the launch back in January this year we have received many customer requests asking for BlackBerry 10 support, so we think it’s time to add it to Felgo, now. 🙂 You can find the official press release here: http://felgo.com/blackberry/. The great thing about it from a developer …
continue reading -
Update 1.4: BlackBerry 10, DownloadablePackages, Desktop Publishing and More
The major update 1.4.0 marks an important step in the history of Felgo and brings loads of improvements – let’s have a look at them: BlackBerry 10 Support – Publish for a growing new platform without any cost or additional work Downloadable Package Support – This component allows to keep your app size small and under the 50MB limit for …
continue reading -
Heavy Loading Time Improvements, New Synmod Showcase Game, Demo Game Overhaul
The daily build update v1.3.7 brings major performance improvements: We were working closely with some of our Pro customers and identified key possibilities to improve loading of sprites. The result of the engine optimization is stunning: Loading time for a sprite went down by 80%! In the above-noted customer project more than 50 sprites got loaded in each level. For …
continue reading