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  • Update 1.5: Chartboost & AdMob Ad Plugins, Simplified Windows Installation and More

    By Christian September 2, 2013

    Only one month after the last major update 1.4.0, we added so many improvements we decided to release another major update! Read on to see what’s inside version 1.5.0: New Ad plugins for Chartboost and AdMob Simplified Windows Installation Add support for Ubuntu 13.04 Support resolution-changes of GameWindow at runtime and add full-screen support for desktop publishing Add Flurry plugin …

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  • BlackBerry 10 Support in Felgo

    By Christian August 14, 2013

    We are very proud to announce a new key platform Felgo is supporting: Since the launch back in January this year we have received many customer requests asking for BlackBerry 10 support, so we think it’s time to add it to Felgo, now. 🙂 You can find the official press release here: http://felgo.com/blackberry/. The great thing about it from a developer …

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  • Last Call: Felgo Talks at Qt Dev Days

    By Alex August 8, 2013

    As Felgo Game Engine is a really great showcase for using Qt technology for mobile games and apps we followed this year’s call for papers for the upcoming Qt Developer Days Europe with two exciting talks about “How to monetize mobile apps and games with user-generated content and gamification” and “The power of Qt Quick: much more than a UI …

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  • Update 1.4: BlackBerry 10, DownloadablePackages, Desktop Publishing and More

    By Christian August 2, 2013

    The major update 1.4.0 marks an important step in the history of Felgo and brings loads of improvements – let’s have a look at them: BlackBerry 10 Support – Publish for a growing new platform without any cost or additional work Downloadable Package Support – This component allows to keep your app size small and under the 50MB limit for …

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  • Heavy Loading Time Improvements, New Synmod Showcase Game, Demo Game Overhaul

    By Christian July 15, 2013

    The daily build update v1.3.7 brings major performance improvements: We were working closely with some of our Pro customers and identified key possibilities to improve loading of sprites. The result of the engine optimization is stunning: Loading time for a sprite went down by 80%! In the above-noted customer project more than 50 sprites got loaded in each level. For …

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  • Level Editor Tutorial

    By Alex June 26, 2013

    Like we announced in a recent blog post, the LevelEditor component is ready to enrich your games. It allows developers and players to quickly create levels. Furthermore it gives developers the ability to test balance changes without having to restart the app using the ItemEditor.

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  • Felgo Showcases

    By Alex June 17, 2013

    As there are more and more Felgo powered games being published to the app stores we decided to give some of them a dedicated space on our website. Today we launch our brand-new showcase page. The showcase page features a short description and some screenshots of games built with Felgo. They are intended to give a feeling for what Felgo …

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  • Felgo Quarterly Payment Introduction

    By Christian June 10, 2013

    We carefully listen to the feedback of our registered developers: Whatever features you require most are added with the highest priority. The Daily Build introduction in April allows us to distribute the hottest features as soon as we implemented and tested them. Among these additions is the recently announced Store plugin for in-app purchases to monetize your game. Or the …

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  • Support for Multiple Languages and In-App Purchases

    By Christian June 9, 2013

    The new daily build update version 1.3.6 adds some major improvements and features we are proud to announce: In-app purchase support with the new Store plugin Support of multiple languages for your game with Qt Linguist New tutorial: How to add the LevelEditor to an existing game   Let’s dive into these improvements in more detail… In-App Purchase Support for …

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  • In-App Purchases with Felgo

    By Alex June 7, 2013

    We are happy to announce in-app purchases for Android and iOS with the brand new Store plugin for your Felgo powered games, as of today’s release of daily build version 1.3.6. In-app purchases are probably the most utilized monetization strategy in today’s app economy. In-app purchases implemented as a “freemium” model provide a great opportunity for you to get your …

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