Today is a special day. It’s time to release a Felgo Update which brings a new feature that will make your Felgo games stand out from the app crowd! User-Generated Content With the new daily build update 1.5.5 you can now make the next Minecraft for mobile: With a single line of code you can let your players publish their …
continue reading-
Update 1.5.5: User-Generated Content, Level Sharing & Level Store
-
How to Quickly Make a Flappy Bird Game! Update for 2020
Yesterday Flappy Bird developer Ha Dong Nguyen removed Flappy Bird from the app stores. This is unfortunate because the game, while being simple, was fun and challenging to play. So we sat down today and thought how we can continue the Flappy Bird spirit: why not write our own Flappy Bird code, and show how you can make one too? Play …
continue reading -
Marmalade vs Unity vs Corona vs Felgo | Guest Post
This is a guest post by forum user michael, an Indie developer from Australia currently working on a word puzzle game. With life, I’m inclined to take the road less travelled. For this reason, I also resonate with “alternative” development tools that work well, but perhaps use some other approach. So it was a nice surprise to come across Felgo. …
continue reading -
6 Tips for Game Jams & Felgo Global Game Jam Promotion
The upcoming weekend one of THE greatest gaming events takes place: the Global Game Jam. Read on for our 6 tips for game jams and our Felgo Game Jam Promotion. Game Jams are a great way to work on prototypes because you really need to focus on few key parts of your game as there are usually only two days …
continue reading -
Christmas Present from Felgo: Sale Extended!
The whole Felgo Team wishes our great developer community: As a thank you for your support, we did prepare a special gift: the Anniversary Sale is extended until January 7th, so you have two more weeks to save $189 (that’s a hefty 30% off!) on the Felgo Pro Plan. Best Christmas Wishes and enjoy your holidays. 🙂
continue reading -
Increase Your Player Retention with New Felgo Game Network
Did you ask yourself how your game can be improved so more people are playing it, and how you can make them play longer? Leading analytics firm Distimo just announced its app store report for 2013 with stunning results: 92% of all revenues on iOS and even 98% on Google Play come from in-app purchases in F2P games! Major key …
continue reading -
1st Anniversary Sale, Felgo Recap and Future Announcement
Today is a special day, a day to celebrate. Felgo has its first anniversary, and we want to thank you, our customers, for this fantastic year and your trust in Felgo which allowed us to grow and constantly improve the world’s first Qt-powered game engine. This week, we reached a major milestone of 2,000 developers who have signed up since …
continue reading -
Build Server Improvements
Last week we rolled out major improvements to our Build Server, time to share some changes with you: In case you never visited Felgo Build Server before it’s the perfect time to do so now. We created a welcome build for our new community members which shows how easy it actually is to create and install a new build on test …
continue reading -
Update 1.5.2: Android Background Fixes
This daily build release is about bug fixes and added featuers from customer requests. Most importantly, this update contains a fix for Samsung Android devices and devices running on Android version 4.3 and higher. We rewrote the background handling to better support when the app is moved to background or when the sleeping mode is activated. So for our existing …
continue reading -
Update 1.5.1 & Qt Dev Days Talk in Berlin
Today we are releasing a new daily build update containing performance improvements and many incorporated feature requests from our customers. And there is more cool stuff going on: next week is THE premier Qt event this year. Qt Developer Days take place in Berlin, and we are delighted to be part of the conference. Qt Developer Days Europe 2013 On …
continue reading