Today it’s time for our second update with version number 1.2.0. So let’s dive into the new features first: We added a Video item capable of playing video files on iOS and Android. It uses the native Video player facilities under the hood and thus allows showing native control overlays or using the video full screen. You can easily embed …
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SDK Update v1.2: Video, MultiTouchArea and Publishing Support
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Publish your Felgo Game: Part 2
In our previous post we explained the differences between a test build and a publish build and also showed you how to publish your game in Google Play Store. In this part of our publishing tutorial series we cover publishing your shiny game in Apple’s iOS App Store. Note: In order to build games for publishing and unlimited test builds …
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Publish your Felgo Game: Part 1
Some of you already upgraded to our Pro License, ready to publish a great game created with Felgo! This blog post will guide you step-by-step on how you can provide your games to millions of mobile gamers out there. This tutorial is split into multiple parts. Part 1 covers how you can build your final game for Android with the …
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SDK Update: Accelerometer Support and Performance Improvements
We hope you enjoyed Christmas and had some time to relax. We have been working on Felgo improvements we now want to share with you: Due to a lot of requests of our customers we added Accelerometer support for all mobile platforms including iOS, Android, Symbian and MeeGo to Felgo. Thanks to the TwoAxisController concept, you can let your players …
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It’s Felgo launch day!
Hi there, today is a day to celebrate as we do have a pre-Christmas present to announce: We just released the initial version of Felgo, which from now on is not in Beta state any more. After 6 major updates since the public Beta launch in July 2012 and more than 1,000 source code commits, we are now ready for …
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SDK Update: Symbian & MeeGo Support and Free Pro License Promotion
We are happy to announce what we have been working on the last couple of weeks: To start with, we have added full support for the performance-optimized Felgo renderer for two new platforms – Symbian and MeeGo. So starting from SDK version 0.9.5, you can deploy your games not only to iOS, Android, Windows, Mac and Linux, but also to …
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Supporting iPhone 5
Back in 2008 when the iPhone 3G came along with the first iOS SDK (former known as iPhone SDK) iOS layout development was a straight-forward process. In comparison to Android iOS only supported one screen resolution (320×480) so you did not need to handle dynamic layout adaptions for different screens and layouts in code were therefore often made in absolute …
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Felgo Interview in in-ga.me magazine and a new Job Offering
If you always wanted to know the full story about the team behind Felgo and how it started, you can read the exclusive interview on in-ga.me, the Austrian online magazine for the gaming sector. The interview including a team picture can be found at http://www.in-ga.me/v-play-game-engine-aus-osterreich-die-macher-im-interview/ (only available in German, sorry). As you may have noticed, there is a new Jobs …
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SDK Update: New Game Squaby Defense, Linux Support, and New Features
Today we released a major update for Felgo with lots of improvements. To try all the new stuff, please have a look at our update guide how to grab the latest version. To start with, we released a new showcase game in the Apple App Store and the Google Play Store: Squaby Defense, a tower-defense game where you play a …
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GDC Europe / gamescom Roundup
After a great stay in Cologne we are finally back in Vienna, therefore it’s time to wrap up the last couple of days. The Game Developers Conference kicked off on Monday at 10. We had some meetings and therefore weren’t able to attend all of the sessions. Luckily we could listen to Riccardo Zacconi from King.com. King.com developed the popular game Bubble …
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