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  • Level Editor Tutorial

    By Alex June 26, 2013

    Like we announced in a recent blog post, the LevelEditor component is ready to enrich your games. It allows developers and players to quickly create levels. Furthermore it gives developers the ability to test balance changes without having to restart the app using the ItemEditor.

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  • Felgo Quarterly Payment Introduction

    By Christian June 10, 2013

    We carefully listen to the feedback of our registered developers: Whatever features you require most are added with the highest priority. The Daily Build introduction in April allows us to distribute the hottest features as soon as we implemented and tested them. Among these additions is the recently announced Store plugin for in-app purchases to monetize your game. Or the …

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  • Support for Multiple Languages and In-App Purchases

    By Christian June 9, 2013

    The new daily build update version 1.3.6 adds some major improvements and features we are proud to announce: In-app purchase support with the new Store plugin Support of multiple languages for your game with Qt Linguist New tutorial: How to add the LevelEditor to an existing game   Let’s dive into these improvements in more detail… In-App Purchase Support for …

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  • In-App Purchases with Felgo

    By Alex June 7, 2013

    We are happy to announce in-app purchases for Android and iOS with the brand new Store plugin for your Felgo powered games, as of today’s release of daily build version 1.3.6. In-app purchases are probably the most utilized monetization strategy in today’s app economy. In-app purchases implemented as a “freemium” model provide a great opportunity for you to get your …

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  • Version 1.2.0 for Free Users

    By Alex May 27, 2013

    Good news on Monday: Today we are finally releasing Felgo version 1.2.0 for users on our Free Plan. This version ships with the Video item, a new Particle system, z property changes during runtime and many more features. For a detailed list of changes and how to update to the latest version have a look at our Update Guide. We …

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  • New Demo Games, Tutorials & Components

    By Christian May 10, 2013

    The new daily build v1.3.3 does not only add the new level editor feature we dedicated an own blog post here, but also contains many other improvements we now want to share: Multi Scene and Multi Level Tutorial Due to frequent requests from our community we added a tutorial on how to make a game with multiple scenes and multiple …

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  • Extended Sprite Sheets, Text Input and Clipping Support

    By Christian April 10, 2013

    As we have added three bigger features to today’s daily build v1.3.2, we will cover the additions here in a dedicated blog post. The new features were requested frequently by you, our community – so enjoy the new stuff and expect more to come in near future. 🙂 Extended Sprite Sheet Support Setting up animations for multiple resolutions was a …

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  • Daily Builds for Pro Subscribers

    By Alex April 4, 2013

    Today we’re rolling out a new major feature exclusively for our valued Pro Subscribers: Access to Felgo Daily Builds! So what are daily builds and why exactly should you care about? Although we have a complete and accurate testing procedure for Felgo releases, every now and then it’s the case that users find bugs or suggest minor improvements that we …

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  • SDK Update v1.3: Cocos2d Comparison, Particle Editor, Free User Upgrade

    By Christian March 7, 2013

    Today we proudly release Felgo SDK version 1.3. Since the last release we added a lot: a new demo game together with a Cocos2d comparison, particle editor improvements and new components & bug fixes that originated from our community. We want to shorten your waiting time for the latest fixes and features, which is the reason why we will soon …

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  • Felgo Particle Editor

    By Christian January 22, 2013

    As part of the last update, a new app got added to the demos, which we think is worth writing an own blog post: The Felgo Particle Editor. As videos say more than a thousand words, here is a demo of it: The Particle Editor allows to create and modify particle effects. Your particle property changes are applied immediately, which makes it …

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