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  • Update 1.5.6: New Sample Game “Chicken Outbreak 2”, Last Update Before Qt 5

    By Christian April 3, 2014

    It’s update time again! There is a reason why it took longer than usual for this update (you can find it at the end of this blog post), but now let’s dive into the improvements of daily build 1.5.6: New Sample Game with Full Source Code: Chicken Outbreak 2 This is a real highlight! We have received lots of requests …

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  • Update 1.5.5: User-Generated Content, Level Sharing & Level Store

    By Christian February 12, 2014

    Today is a special day. It’s time to release a Felgo Update which brings a new feature that will make your Felgo games stand out from the app crowd! User-Generated Content With the new daily build update 1.5.5 you can now make the next Minecraft for mobile: With a single line of code you can let your players publish their …

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  • Increase Your Player Retention with New Felgo Game Network

    By Christian December 19, 2013

    Did you ask yourself how your game can be improved so more people are playing it, and how you can make them play longer? Leading analytics firm Distimo just announced its app store report for 2013 with stunning results: 92% of all revenues on iOS and even 98% on Google Play come from in-app purchases in F2P games! Major key …

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  • 1st Anniversary Sale, Felgo Recap and Future Announcement

    By Christian December 12, 2013

    Today is a special day, a day to celebrate. Felgo has its first anniversary, and we want to thank you, our customers, for this fantastic year and your trust in Felgo which allowed us to grow and constantly improve the world’s first Qt-powered game engine. This week, we reached a major milestone of 2,000 developers who have signed up since …

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  • Build Server Improvements

    By Alex November 18, 2013

    Last week we rolled out major improvements to our Build Server, time to share some changes with you: In case you never visited Felgo Build Server before it’s the perfect time to do so now. We created a welcome build for our new community members which shows how easy it actually is to create and install a new build on test …

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  • Update 1.5.2: Android Background Fixes

    By Christian November 13, 2013

    This daily build release is about bug fixes and added featuers from customer requests. Most importantly, this update contains a fix for Samsung Android devices and devices running on Android version 4.3 and higher. We rewrote the background handling to better support when the app is moved to background or when the sleeping mode is activated. So for our existing …

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  • Update 1.5.1 & Qt Dev Days Talk in Berlin

    By Christian October 4, 2013

    Today we are releasing a new daily build update containing performance improvements and many incorporated feature requests from our customers. And there is more cool stuff going on: next week is THE premier Qt event this year. Qt Developer Days take place in Berlin, and we are delighted to be part of the conference. Qt Developer Days Europe 2013 On …

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  • Update 1.5: Chartboost & AdMob Ad Plugins, Simplified Windows Installation and More

    By Christian September 2, 2013

    Only one month after the last major update 1.4.0, we added so many improvements we decided to release another major update! Read on to see what’s inside version 1.5.0: New Ad plugins for Chartboost and AdMob Simplified Windows Installation Add support for Ubuntu 13.04 Support resolution-changes of GameWindow at runtime and add full-screen support for desktop publishing Add Flurry plugin …

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  • Update 1.4: BlackBerry 10, DownloadablePackages, Desktop Publishing and More

    By Christian August 2, 2013

    The major update 1.4.0 marks an important step in the history of Felgo and brings loads of improvements – let’s have a look at them: BlackBerry 10 Support – Publish for a growing new platform without any cost or additional work Downloadable Package Support – This component allows to keep your app size small and under the 50MB limit for …

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  • Heavy Loading Time Improvements, New Synmod Showcase Game, Demo Game Overhaul

    By Christian July 15, 2013

    The daily build update v1.3.7 brings major performance improvements: We were working closely with some of our Pro customers and identified key possibilities to improve loading of sprites. The result of the engine optimization is stunning: Loading time for a sprite went down by 80%! In the above-noted customer project more than 50 sprites got loaded in each level. For …

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