Find the Best Demos and Examples

Check out this quick tour to find the best demos and examples for you, and to see how the Felgo SDK can help you to develop your next app or game!

MVC Architecture Demo App

 #include <QApplication>
 #include <FelgoApplication>

 #include <QQmlApplicationEngine>

 // uncomment this line to add the Live Client Module and use live reloading with your custom C++ code
 //#include <FelgoLiveClient>

 int main(int argc, char *argv[])
 {

   QApplication app(argc, argv);

   FelgoApplication felgo;

   // Use platform-specific fonts instead of Felgo's default font
   felgo.setPreservePlatformFonts(true);

   QQmlApplicationEngine engine;
   felgo.initialize(&engine);

   // Set an optional license key from project file
   // This does not work if using Felgo Live, only for Felgo Cloud Builds and local builds
   felgo.setLicenseKey(PRODUCT_LICENSE_KEY);

   // use this during development
   // for PUBLISHING, use the entry point below
   felgo.setMainQmlFileName(QStringLiteral("qml/Main.qml"));

   // use this instead of the above call to avoid deployment of the qml files and compile them into the binary with qt's resource system qrc
   // this is the preferred deployment option for publishing games to the app stores, because then your qml files and js files are protected
   // to avoid deployment of your qml files and images, also comment the DEPLOYMENTFOLDERS command in the .pro file
   // also see the .pro file for more details
   //felgo.setMainQmlFileName(QStringLiteral("qrc:/qml/Main.qml"));

   engine.load(QUrl(felgo.mainQmlFileName()));

   // to start your project as Live Client, comment (remove) the lines "felgo.setMainQmlFileName ..." & "engine.load ...",
   // and uncomment the line below
   //FelgoLiveClient client (&engine);