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This is a collection of available Qt objects that are a little hard to find in the QML documentation, but which are often useful.
With the Qt element (online link here), the application can be quit, points and vector3d can be created and QML components can be created at runtime. Internally, the Felgo EntityManager component uses the Qt element to create entities dynamically. If you create components dynamically in your application, make sure to call GameWindow::loadItemWithCocos() for the dynamically created object, because otherwise the QML object would not be created for the faster cocos renderer.
See here for a complete reference of all available objects and their functions: http://doc.qt.io/qt-5/ecmascript.html.
If you know other sources for documentation about these objects and functions, please contact us and we'll add it to this document.