Check out this quick tour to find the best demos and examples for you, and to see how the Felgo SDK can help you to develop your next app or game!
|Import Statement:||import Felgo 3.0|
Note: Check out the Firebase Plugin page for more examples!
authenticated : bool
authenticatedAnonymously : bool
Read-only property returning
true if the user is currently authenticated anonymously,
See also loginUserAnonymously().
config : FirebaseConfig
This property defines the account configuration to use for this item. It includes the Firebase
database URL and more.
To use the default Firebase account defined in google-services.json and GoogleService-info.plist, do not assign this property or assign null.
email : string
Read-only property returning the email address of the user, if authenticated.
userId : string
Read-only property returning the userId of the authenticated user.
userToken : string
Read-only property returning the ID token of the authenticated user.
loggedIn(success, string message)
passwordResetEmailSent(success, string message)
userRegistered(success, string message)
void loginUser(email, string password)
Logs in a user with the provided email and password.
Logs in a user anonymously, without email and password. This method creates an anonymous account for the current device, if none exists yet.
An anonymous user can be authenticated with email and password later. You can call registerUser() while a user is already logged in anonymously. This way, the method will link the anonymous user with the provided email and password. This allows your users to sync their data across devices.
Note: Anonymous authentication is not enabled by default in a Firebase project. You can enable each authentication method you would like to use in your app in the Firebase backend console.. To use anonymous accounts, you can enable the anonymous sign-in method under
Authentication -> Sign-in method:
Allows a user to log in with their Google account.
For this method to work, create an OAuth credential in the Google Developers backend. For Android, create a credential of type
"web application". For iOS, create a credential of type "iOS". Then pass that client ID as the parameter
googleClientId. You can read more about this topic in the official Firebase documentation.
For Android, also add a credential of type "Android" registering your application identifier and keystore hash.
For iOS, also add the "reversed client ID" as URL scheme to your
ios/Project-Info.plist file. This is can be found in your
GoogleService-Info.plist. It is like the regular client ID in reverse.
<key>CFBundleURLTypes</key> <array> <dict> <key>CFBundleURLSchemes</key> <array> <string>com.googleusercontent.apps.12345678-abcdefakdfi34215dsr4w9834</string> </array> </dict> </array>
Note: Google account authentication is not enabled by default in a Firebase project. You can enable each authentication method you would like to use in your app in the Firebase backend console. To use Google accounts, you can enable the Google sign-in method under Authentication -> Sign-in method:
This method was introduced in Felgo 3.4.0.
Logs in a user with the provided custom authentication token.
Login tokens can be created by custom authentication servers. You can read more about this topic in the official Firebase documentation.
void registerUser(email, string password)
Registers a user with the provided email and password. If no user is logged in, it creates a new user in the authentication backend. If an anonymous user is logged in via loginUserAnonymously(), it links the anonymous user with the provided email and password.
After completion, the userRegistered() signal gets emitted.
Sends an e-mail to the user with a link to reset the password. The password-reset process is handled by Firebase. The signal passwordResetEmailSent is emitted afterwards. It supplies information whether the plugin sent the e-mail successfully.
To customize the e-mail content, go to the the Firebase Console, open your app and click
Authentication -> Templates.
See also passwordResetEmailSent().