Abstract base class of all joints types. More...
|Import Statement:||import Felgo 3.0|
The collideConnected property can be set to enable collision handling of the two connected bodies.
This page has a nice Box2D demo on the top of the page, where you can try different joint types directly in the browser: http://blog.allanbishop.com/box2d-2-1a-tutorial-part-2-joints/
collideConnected : bool
Set this to true to enable collision handling and response between the two connected bodies of this joint. By default, it is set to false.
The concrete type of this joint, one of the
UnknownJoint, RevoluteJoint, PrismaticJoint, DistanceJoint, PulleyJoint, MouseJoint, GearJoint, WheelJoint, WeldJoint, FrictionJoint, RopeJoint, MotorJoint }
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