Abstract base class of all joints types. More...
|Import Statement:||import Felgo 4.0|
The collideConnected property can be set to enable collision handling of the two connected bodies.
This page has a nice Box2D demo on the top of the page, where you can try different joint types directly in the browser: http://blog.allanbishop.com/box2d-2-1a-tutorial-part-2-joints/
collideConnected : bool
Set this to true to enable collision handling and response between the two connected bodies of this joint. By default, it is set to false.
jointType : JointType
The concrete type of this joint, one of the
UnknownJoint, RevoluteJoint, PrismaticJoint, DistanceJoint, PulleyJoint, MouseJoint, GearJoint, WheelJoint, WeldJoint, FrictionJoint, RopeJoint, MotorJoint }
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