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DataMatrixDetector.cpp Example File

appdemos/qtws/QZXing/zxing/zxing/datamatrix/detector/DataMatrixDetector.cpp
 // -*- mode:c++; tab-width:2; indent-tabs-mode:nil; c-basic-offset:2 -*-
 /*
  *  Detector.cpp
  *  zxing
  *
  *  Created by Luiz Silva on 09/02/2010.
  *  Copyright 2010 ZXing authors All rights reserved.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  * You may obtain a copy of the License at
  *
  *      http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing, software
  * distributed under the License is distributed on an "AS IS" BASIS,
  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  * See the License for the specific language governing permissions and
  * limitations under the License.
  */

 #include <map>
 #include <zxing/ResultPoint.h>
 #include <zxing/common/GridSampler.h>
 #include <zxing/datamatrix/detector/Detector.h>
 #include <zxing/common/detector/MathUtils.h>
 #include <zxing/NotFoundException.h>
 #include <sstream>
 #include <cstdlib>
 #include <algorithm>

 using std::abs;
 using zxing::Ref;
 using zxing::BitMatrix;
 using zxing::ResultPoint;
 using zxing::DetectorResult;
 using zxing::PerspectiveTransform;
 using zxing::NotFoundException;
 using zxing::datamatrix::Detector;
 using zxing::datamatrix::ResultPointsAndTransitions;
 using zxing::common::detector::MathUtils;

 namespace {
   typedef std::map<Ref<ResultPoint>, int> PointMap;
   void increment(PointMap& table, Ref<ResultPoint> const& key) {
     int& value = table[key];
     value += 1;
   }
 }

 ResultPointsAndTransitions::ResultPointsAndTransitions() {
   Ref<ResultPoint> ref(new ResultPoint(0, 0));
   from_ = ref;
   to_ = ref;
   transitions_ = 0;
 }

 ResultPointsAndTransitions::ResultPointsAndTransitions(Ref<ResultPoint> from, Ref<ResultPoint> to,
                                                        int transitions)
   : to_(to), from_(from), transitions_(transitions) {
 }

 Ref<ResultPoint> ResultPointsAndTransitions::getFrom() {
   return from_;
 }

 Ref<ResultPoint> ResultPointsAndTransitions::getTo() {
   return to_;
 }

 int ResultPointsAndTransitions::getTransitions() {
   return transitions_;
 }

 Detector::Detector(Ref<BitMatrix> image)
   : image_(image) {
 }

 Ref<BitMatrix> Detector::getImage() {
   return image_;
 }

 Ref<DetectorResult> Detector::detect() {
   Ref<WhiteRectangleDetector> rectangleDetector_(new WhiteRectangleDetector(image_));
   std::vector<Ref<ResultPoint> > ResultPoints = rectangleDetector_->detect();
   Ref<ResultPoint> pointA = ResultPoints[0];
   Ref<ResultPoint> pointB = ResultPoints[1];
   Ref<ResultPoint> pointC = ResultPoints[2];
   Ref<ResultPoint> pointD = ResultPoints[3];

   // Point A and D are across the diagonal from one another,
   // as are B and C. Figure out which are the solid black lines
   // by counting transitions
   std::vector<Ref<ResultPointsAndTransitions> > transitions(4);
   transitions[0].reset(transitionsBetween(pointA, pointB));
   transitions[1].reset(transitionsBetween(pointA, pointC));
   transitions[2].reset(transitionsBetween(pointB, pointD));
   transitions[3].reset(transitionsBetween(pointC, pointD));
   insertionSort(transitions);

   // Sort by number of transitions. First two will be the two solid sides; last two
   // will be the two alternating black/white sides
   Ref<ResultPointsAndTransitions> lSideOne(transitions[0]);
   Ref<ResultPointsAndTransitions> lSideTwo(transitions[1]);

   // Figure out which point is their intersection by tallying up the number of times we see the
   // endpoints in the four endpoints. One will show up twice.
   typedef std::map<Ref<ResultPoint>, int> PointMap;
   PointMap pointCount;
   increment(pointCount, lSideOne->getFrom());
   increment(pointCount, lSideOne->getTo());
   increment(pointCount, lSideTwo->getFrom());
   increment(pointCount, lSideTwo->getTo());

   // Figure out which point is their intersection by tallying up the number of times we see the
   // endpoints in the four endpoints. One will show up twice.
   Ref<ResultPoint> maybeTopLeft;
   Ref<ResultPoint> bottomLeft;
   Ref<ResultPoint> maybeBottomRight;
   for (PointMap::const_iterator entry = pointCount.begin(), end = pointCount.end(); entry != end; ++entry) {
     Ref<ResultPoint> const& point = entry->first;
     int value = entry->second;
     if (value == 2) {
       bottomLeft = point; // this is definitely the bottom left, then -- end of two L sides
     } else {
       // Otherwise it's either top left or bottom right -- just assign the two arbitrarily now
       if (maybeTopLeft == 0) {
         maybeTopLeft = point;
       } else {
         maybeBottomRight = point;
       }
     }
   }

   if (maybeTopLeft == 0 || bottomLeft == 0 || maybeBottomRight == 0) {
     throw NotFoundException();
   }

   // Bottom left is correct but top left and bottom right might be switched
   std::vector<Ref<ResultPoint> > corners(3);
   corners[0].reset(maybeTopLeft);
   corners[1].reset(bottomLeft);
   corners[2].reset(maybeBottomRight);

   // Use the dot product trick to sort them out
   ResultPoint::orderBestPatterns(corners);

   // Now we know which is which:
   Ref<ResultPoint> bottomRight(corners[0]);
   bottomLeft = corners[1];
   Ref<ResultPoint> topLeft(corners[2]);

   // Which point didn't we find in relation to the "L" sides? that's the top right corner
   Ref<ResultPoint> topRight;
   if (!(pointA->equals(bottomRight) || pointA->equals(bottomLeft) || pointA->equals(topLeft))) {
     topRight = pointA;
   } else if (!(pointB->equals(bottomRight) || pointB->equals(bottomLeft)
                || pointB->equals(topLeft))) {
     topRight = pointB;
   } else if (!(pointC->equals(bottomRight) || pointC->equals(bottomLeft)
                || pointC->equals(topLeft))) {
     topRight = pointC;
   } else {
     topRight = pointD;
   }

   // Next determine the dimension by tracing along the top or right side and counting black/white
   // transitions. Since we start inside a black module, we should see a number of transitions
   // equal to 1 less than the code dimension. Well, actually 2 less, because we are going to
   // end on a black module:

   // The top right point is actually the corner of a module, which is one of the two black modules
   // adjacent to the white module at the top right. Tracing to that corner from either the top left
   // or bottom right should work here.

   int dimensionTop = transitionsBetween(topLeft, topRight)->getTransitions();
   int dimensionRight = transitionsBetween(bottomRight, topRight)->getTransitions();

   //dimensionTop++;
   if ((dimensionTop & 0x01) == 1) {
     // it can't be odd, so, round... up?
     dimensionTop++;
   }
   dimensionTop += 2;

   //dimensionRight++;
   if ((dimensionRight & 0x01) == 1) {
     // it can't be odd, so, round... up?
     dimensionRight++;
   }
   dimensionRight += 2;

   Ref<BitMatrix> bits;
   Ref<PerspectiveTransform> transform;
   Ref<ResultPoint> correctedTopRight;

   // Rectanguar symbols are 6x16, 6x28, 10x24, 10x32, 14x32, or 14x44. If one dimension is more
   // than twice the other, it's certainly rectangular, but to cut a bit more slack we accept it as
   // rectangular if the bigger side is at least 7/4 times the other:
   if (4 * dimensionTop >= 7 * dimensionRight || 4 * dimensionRight >= 7 * dimensionTop) {
     // The matrix is rectangular
     correctedTopRight = correctTopRightRectangular(bottomLeft, bottomRight, topLeft, topRight,
                                                    dimensionTop, dimensionRight);
     if (correctedTopRight == NULL) {
       correctedTopRight = topRight;
     }

     dimensionTop = transitionsBetween(topLeft, correctedTopRight)->getTransitions();
     dimensionRight = transitionsBetween(bottomRight, correctedTopRight)->getTransitions();

     if ((dimensionTop & 0x01) == 1) {
       // it can't be odd, so, round... up?
       dimensionTop++;
     }

     if ((dimensionRight & 0x01) == 1) {
       // it can't be odd, so, round... up?
       dimensionRight++;
     }

     transform = createTransform(topLeft, correctedTopRight, bottomLeft, bottomRight, dimensionTop,
                                 dimensionRight);
     bits = sampleGrid(image_, dimensionTop, dimensionRight, transform);

   } else {
     // The matrix is square
     int dimension = min(dimensionRight, dimensionTop);

     // correct top right point to match the white module
     correctedTopRight = correctTopRight(bottomLeft, bottomRight, topLeft, topRight, dimension);
     if (correctedTopRight == NULL) {
       correctedTopRight = topRight;
     }

     // Redetermine the dimension using the corrected top right point
     int dimensionCorrected = std::max(transitionsBetween(topLeft, correctedTopRight)->getTransitions(),
                                       transitionsBetween(bottomRight, correctedTopRight)->getTransitions());
     dimensionCorrected++;
     if ((dimensionCorrected & 0x01) == 1) {
       dimensionCorrected++;
     }

     transform = createTransform(topLeft, correctedTopRight, bottomLeft, bottomRight,
                                 dimensionCorrected, dimensionCorrected);
     bits = sampleGrid(image_, dimensionCorrected, dimensionCorrected, transform);
   }

   ArrayRef< Ref<ResultPoint> > points (new Array< Ref<ResultPoint> >(4));
   points[0].reset(topLeft);
   points[1].reset(bottomLeft);
   points[2].reset(correctedTopRight);
   points[3].reset(bottomRight);
   Ref<DetectorResult> detectorResult(new DetectorResult(bits, points));
   return detectorResult;
 }

 /**
  * Calculates the position of the white top right module using the output of the rectangle detector
  * for a rectangular matrix
  */
 Ref<ResultPoint> Detector::correctTopRightRectangular(Ref<ResultPoint> bottomLeft,
                                                       Ref<ResultPoint> bottomRight, Ref<ResultPoint> topLeft, Ref<ResultPoint> topRight,
                                                       int dimensionTop, int dimensionRight) {

   float corr = distance(bottomLeft, bottomRight) / (float) dimensionTop;
   int norm = distance(topLeft, topRight);
   float cos = (topRight->getX() - topLeft->getX()) / norm;
   float sin = (topRight->getY() - topLeft->getY()) / norm;

   Ref<ResultPoint> c1(
     new ResultPoint(topRight->getX() + corr * cos, topRight->getY() + corr * sin));

   corr = distance(bottomLeft, topLeft) / (float) dimensionRight;
   norm = distance(bottomRight, topRight);
   cos = (topRight->getX() - bottomRight->getX()) / norm;
   sin = (topRight->getY() - bottomRight->getY()) / norm;

   Ref<ResultPoint> c2(
     new ResultPoint(topRight->getX() + corr * cos, topRight->getY() + corr * sin));

   if (!isValid(c1)) {
     if (isValid(c2)) {
       return c2;
     }
     return Ref<ResultPoint>(NULL);
   }
   if (!isValid(c2)) {
     return c1;
   }

   int l1 = abs(dimensionTop - transitionsBetween(topLeft, c1)->getTransitions())
     + abs(dimensionRight - transitionsBetween(bottomRight, c1)->getTransitions());
   int l2 = abs(dimensionTop - transitionsBetween(topLeft, c2)->getTransitions())
     + abs(dimensionRight - transitionsBetween(bottomRight, c2)->getTransitions());

   return l1 <= l2 ? c1 : c2;
 }

 /**
  * Calculates the position of the white top right module using the output of the rectangle detector
  * for a square matrix
  */
 Ref<ResultPoint> Detector::correctTopRight(Ref<ResultPoint> bottomLeft,
                                            Ref<ResultPoint> bottomRight, Ref<ResultPoint> topLeft, Ref<ResultPoint> topRight,
                                            int dimension) {

   float corr = distance(bottomLeft, bottomRight) / (float) dimension;
   int norm = distance(topLeft, topRight);
   float cos = (topRight->getX() - topLeft->getX()) / norm;
   float sin = (topRight->getY() - topLeft->getY()) / norm;

   Ref<ResultPoint> c1(
     new ResultPoint(topRight->getX() + corr * cos, topRight->getY() + corr * sin));

   corr = distance(bottomLeft, topLeft) / (float) dimension;
   norm = distance(bottomRight, topRight);
   cos = (topRight->getX() - bottomRight->getX()) / norm;
   sin = (topRight->getY() - bottomRight->getY()) / norm;

   Ref<ResultPoint> c2(
     new ResultPoint(topRight->getX() + corr * cos, topRight->getY() + corr * sin));

   if (!isValid(c1)) {
     if (isValid(c2)) {
       return c2;
     }
     return Ref<ResultPoint>(NULL);
   }
   if (!isValid(c2)) {
     return c1;
   }

   int l1 = abs(
     transitionsBetween(topLeft, c1)->getTransitions()
     - transitionsBetween(bottomRight, c1)->getTransitions());
   int l2 = abs(
     transitionsBetween(topLeft, c2)->getTransitions()
     - transitionsBetween(bottomRight, c2)->getTransitions());

   return l1 <= l2 ? c1 : c2;
 }

 bool Detector::isValid(Ref<ResultPoint> p) {
   return p->getX() >= 0 && p->getX() < image_->getWidth() && p->getY() > 0
     && p->getY() < image_->getHeight();
 }

 int Detector::distance(Ref<ResultPoint> a, Ref<ResultPoint> b) {
   return MathUtils::round(ResultPoint::distance(a, b));
 }

 Ref<ResultPointsAndTransitions> Detector::transitionsBetween(Ref<ResultPoint> from,
                                                              Ref<ResultPoint> to) {
   // See QR Code Detector, sizeOfBlackWhiteBlackRun()
   int fromX = (int) from->getX();
   int fromY = (int) from->getY();
   int toX = (int) to->getX();
   int toY = (int) to->getY();
   bool steep = abs(toY - fromY) > abs(toX - fromX);
   if (steep) {
     int temp = fromX;
     fromX = fromY;
     fromY = temp;
     temp = toX;
     toX = toY;
     toY = temp;
   }

   int dx = abs(toX - fromX);
   int dy = abs(toY - fromY);
   int error = -dx >> 1;
   int ystep = fromY < toY ? 1 : -1;
   int xstep = fromX < toX ? 1 : -1;
   int transitions = 0;
   bool inBlack = image_->get(steep ? fromY : fromX, steep ? fromX : fromY);
   for (int x = fromX, y = fromY; x != toX; x += xstep) {
     bool isBlack = image_->get(steep ? y : x, steep ? x : y);
     if (isBlack != inBlack) {
       transitions++;
       inBlack = isBlack;
     }
     error += dy;
     if (error > 0) {
       if (y == toY) {
         break;
       }
       y += ystep;
       error -= dx;
     }
   }
   Ref<ResultPointsAndTransitions> result(new ResultPointsAndTransitions(from, to, transitions));
   return result;
 }

 Ref<PerspectiveTransform> Detector::createTransform(Ref<ResultPoint> topLeft,
                                                     Ref<ResultPoint> topRight, Ref<ResultPoint> bottomLeft, Ref<ResultPoint> bottomRight,
                                                     int dimensionX, int dimensionY) {

   Ref<PerspectiveTransform> transform(
     PerspectiveTransform::quadrilateralToQuadrilateral(
       0.5f,
       0.5f,
       dimensionX - 0.5f,
       0.5f,
       dimensionX - 0.5f,
       dimensionY - 0.5f,
       0.5f,
       dimensionY - 0.5f,
       topLeft->getX(),
       topLeft->getY(),
       topRight->getX(),
       topRight->getY(),
       bottomRight->getX(),
       bottomRight->getY(),
       bottomLeft->getX(),
       bottomLeft->getY()));
   return transform;
 }

 Ref<BitMatrix> Detector::sampleGrid(Ref<BitMatrix> image, int dimensionX, int dimensionY,
                                     Ref<PerspectiveTransform> transform) {
   GridSampler &sampler = GridSampler::getInstance();
   return sampler.sampleGrid(image, dimensionX, dimensionY, transform);
 }

 void Detector::insertionSort(std::vector<Ref<ResultPointsAndTransitions> > &vector) {
   int max = vector.size();
   bool swapped = true;
   Ref<ResultPointsAndTransitions> value;
   Ref<ResultPointsAndTransitions> valueB;
   do {
     swapped = false;
     for (int i = 1; i < max; i++) {
       value = vector[i - 1];
       if (compare(value, (valueB = vector[i])) > 0){
         swapped = true;
         vector[i - 1].reset(valueB);
         vector[i].reset(value);
       }
     }
   } while (swapped);
 }

 int Detector::compare(Ref<ResultPointsAndTransitions> a, Ref<ResultPointsAndTransitions> b) {
   return a->getTransitions() - b->getTransitions();
 }
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