ResultPoint.cpp Example File
appdemos/qtws/QZXing/zxing/zxing/ResultPoint.cpp
#include <zxing/ResultPoint.h>
#include <zxing/common/detector/MathUtils.h>
using zxing::common::detector::MathUtils;
namespace zxing {
ResultPoint::ResultPoint() : posX_(0), posY_(0) {}
ResultPoint::ResultPoint(float x, float y) : posX_(x), posY_(y) {}
ResultPoint::ResultPoint(int x, int y) : posX_(float(x)), posY_(float(y)) {}
ResultPoint::~ResultPoint() {}
float ResultPoint::getX() const {
return posX_;
}
float ResultPoint::getY() const {
return posY_;
}
bool ResultPoint::equals(Ref<ResultPoint> other) {
return posX_ == other->getX() && posY_ == other->getY();
}
void ResultPoint::orderBestPatterns(std::vector<Ref<ResultPoint> > &patterns) {
float zeroOneDistance = distance(patterns[0]->getX(), patterns[1]->getX(),patterns[0]->getY(), patterns[1]->getY());
float oneTwoDistance = distance(patterns[1]->getX(), patterns[2]->getX(),patterns[1]->getY(), patterns[2]->getY());
float zeroTwoDistance = distance(patterns[0]->getX(), patterns[2]->getX(),patterns[0]->getY(), patterns[2]->getY());
Ref<ResultPoint> pointA, pointB, pointC;
if (oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance) {
pointB = patterns[0];
pointA = patterns[1];
pointC = patterns[2];
} else if (zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance) {
pointB = patterns[1];
pointA = patterns[0];
pointC = patterns[2];
} else {
pointB = patterns[2];
pointA = patterns[0];
pointC = patterns[1];
}
if (crossProductZ(pointA, pointB, pointC) < 0.0f) {
Ref<ResultPoint> temp = pointA;
pointA = pointC;
pointC = temp;
}
patterns[0] = pointA;
patterns[1] = pointB;
patterns[2] = pointC;
}
float ResultPoint::distance(Ref<ResultPoint> pattern1, Ref<ResultPoint> pattern2) {
return MathUtils::distance(pattern1->posX_,
pattern1->posY_,
pattern2->posX_,
pattern2->posY_);
}
float ResultPoint::distance(float x1, float x2, float y1, float y2) {
float xDiff = x1 - x2;
float yDiff = y1 - y2;
return (float) sqrt((double) (xDiff * xDiff + yDiff * yDiff));
}
float ResultPoint::crossProductZ(Ref<ResultPoint> pointA, Ref<ResultPoint> pointB, Ref<ResultPoint> pointC) {
float bX = pointB->getX();
float bY = pointB->getY();
return ((pointC->getX() - bX) * (pointA->getY() - bY)) - ((pointC->getY() - bY) * (pointA->getX() - bX));
}
}