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BalloonPop Demo

 cmake_minimum_required(VERSION 3.16)

 project(BalloonPop VERSION 0.1 LANGUAGES CXX)

 set(CMAKE_AUTOMOC ON)
 set(CMAKE_CXX_STANDARD_REQUIRED ON)

 find_package(Felgo REQUIRED)

 # Project identifier and version
 # More information: https://felgo.com/doc/felgo-publishing/#project-configuration
 set(PRODUCT_IDENTIFIER "com.felgo.demos.balloonpop")
 set(PRODUCT_VERSION_NAME "1.0.0")
 set(PRODUCT_VERSION_CODE 1)

 # Set either "test" or "publish" stage:
 set(PRODUCT_STAGE "test")

 # Optionally set a license key that is used instead of the license key from
 # main.qml file (App::licenseKey for your app or GameWindow::licenseKey for your game)
 # Only used for local builds and Felgo Cloud Builds (https://felgo.com/cloud-builds)
 # Not used if using Felgo Developer App
 set(PRODUCT_LICENSE_KEY "")

 set(FELGO_PLUGINS
 )

 # Find all QML/JS files for the QML compiler:
 file(GLOB_RECURSE QmlFiles RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} qml/*.qml qml/*.js)

 # Find all non-QML/JS files in the qml and assets folder to add as resources:
 file(GLOB_RECURSE AssetsFiles RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} assets/* qml/*)
 list(REMOVE_ITEM AssetsFiles ${QmlFiles})

 qt_add_executable(appBalloonPop
     main.cpp
     ${QmlFiles}
     ${AssetsFiles}
 )

 felgo_configure_executable(appBalloonPop)

 # Deploy resources to build folder/package directly
 # comment for publishing
 deploy_resources("${QmlFiles};${AssetsFiles}")

 # Add QML files and resources to QML module to included them via QRC automatically:
 qt_add_qml_module(appBalloonPop
     URI BalloonPop
     VERSION 1.0
 # uncomment for publishing:
 #    QML_FILES ${QmlFiles}
 #    RESOURCES ${AssetsFiles}
     NO_RESOURCE_TARGET_PATH
 )

 # NOTE: for PUBLISHING, perform the following steps:
 # 1. comment the deploy_resources line above, to avoid shipping your qml files with the application (instead they get compiled to the app binary)
 # 2. uncomment the QML_FILES and RESOURCES above; this compiles your qml files and js files to the app binary and protects your source code
 # 3. change the setMainQmlFile() call in main.cpp to the one starting with "qrc:/" - this loads the qml files from the resources
 # for more details see the "Deployment Guides" in the Felgo Documentation

 # during development, use the deploy_resources because you then get shorter compilation times (the qml files do not need to be compiled to the binary but are just copied)
 # also, for quickest deployment on Desktop disable the "Shadow Build" option in Projects/Builds - you can then select "Run Without Deployment" from the Build menu in Qt Creator if you only changed QML files; this speeds up application start, because your app is not copied & re-compiled but just re-interpreted

 target_compile_definitions(appBalloonPop
     PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)

 target_link_libraries(appBalloonPop PRIVATE Felgo)

 # uncomment this line to add Felgo Hot Reload and use hot reloading with your custom C++ code
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