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BalloonPop Demo

 import QtQuick 2.0
 import Felgo 4.0

 EntityBase {
   entityType: "balloon"
   width: sprite.width
   height: sprite.height

   MultiResolutionImage {
     id: sprite
     source: Qt.resolvedUrl("../../assets/img/balloon.png")

   CircleCollider {
     radius: sprite.width/2
     // restitution is bounciness, balloons are quite bouncy
     fixture.restitution: 0.5

   MouseArea {
     anchors.fill: sprite
     onPressed: {
       // if you touch a balloon and the game is running, it will pop
       if(balloonScene.gameRunning) {

   // gives the balloon a random position when created
   Component.onCompleted: {
     x = utils.generateRandomValueBetween(0,balloonScene.width-sprite.width)
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