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CarChallenge 3D Demo

 # allows to add DEPLOYMENTFOLDERS and links to the Felgo library and QtCreator auto-completion
 CONFIG += felgo

 qmlFolder.source = qml
 DEPLOYMENTFOLDERS += qmlFolder # comment for publishing

 assetsFolder.source = assets
 DEPLOYMENTFOLDERS += assetsFolder

 # Add more folders to ship with the application here

 RESOURCES += \
 #    resources_CarChallenge3D.qrc # uncomment for publishing

 # on Android, Qt3D can currently not load textures from the assets directory
 # thus force deployment via resources on Android and change the main.cpp entry point to qrc
 android {
     RESOURCES = resources_CarChallenge3D-withAssets.qrc # uncomment for publishing
     DEPLOYMENTFOLDERS -= assetsFolder
     DEPLOYMENTFOLDERS -= qmlFolder
 }

 # NOTE: for PUBLISHING, perform the following steps:
 # 1. comment the DEPLOYMENTFOLDERS += qmlFolder line above, to avoid shipping your qml files with the application (instead they get compiled to the app binary)
 # 2. uncomment the resources.qrc file inclusion and add any qml subfolders to the .qrc file; this compiles your qml files and js files to the app binary and protects your source code
 # 3. change the setMainQmlFile() call in main.cpp to the one starting with "qrc:/" - this loads the qml files from the resources
 # for more details see the "Deployment Guides" in the Felgo Documentation

 # during development, use the qmlFolder deployment because you then get shorter compilation times (the qml files do not need to be compiled to the binary but are just copied)
 # also, for quickest deployment on Desktop disable the "Shadow Build" option in Projects/Builds - you can then select "Run Without Deployment" from the Build menu in Qt Creator if you only changed QML files; this speeds up application start, because your app is not copied & re-compiled but just re-interpreted

 # The .cpp file which was generated for your project. Feel free to hack it.
 SOURCES += main.cpp

 android {
     ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android
     OTHER_FILES += android/AndroidManifest.xml
 }

 ios {
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