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ChickenOutbreak Demo

 #include <QApplication>
 #include <FelgoApplication>

 #include <QQmlApplicationEngine>

 // uncomment this line to add the Live Client Module and use live reloading with your custom C++ code
 //#include <FelgoLiveClient>

 int main(int argc, char *argv[])

     QApplication app(argc, argv);

     FelgoApplication felgo;

     // Use Felgo's default font instead of platform-specific fonts

     QQmlApplicationEngine engine;

     // Set an optional license key from project file
     // This does not work if using Felgo Live, only for Felgo Cloud Builds and local builds

     // use this during development
     // for PUBLISHING, use the entry point below

     // use this instead of the above call to avoid deployment of the qml files and compile them into the binary with qt's resource system qrc
     // this is the preferred deployment option for publishing games to the app stores, because then your qml files and js files are protected
     // to avoid deployment of your qml files and images, also comment the DEPLOYMENTFOLDERS command in the .pro file
     // also see the .pro file for more details


     // to start your project as Live Client, comment (remove) the lines "felgo.setMainQmlFileName ..." & "engine.load ...",
     // and uncomment the line below
     //FelgoLiveClient client (&engine);
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