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ChickenOutbreak2 Demo

 import QtQuick 2.0
 import Felgo 3.0

 GameWindow {
   id: window
   // depending on which window size is defined as start resolution here, the corresponding image sizes get loaded here! so for testing hd2 images, at least use factor 3.5
   // the window size can be changed at runtime by pressing the keys 1-6 (see GameWindow.qml)
   screenWidth: 640 // for testing on desktop with the highest res, use *1.5 so the -hd2 textures are used
   screenHeight: 960

   // You get free licenseKeys from https://felgo.com/licenseKey
   // With a licenseKey you can:
   //  * Publish your games & apps for the app stores
   //  * Remove the Felgo Splash Screen or set a custom one (available with the Pro Licenses)
   //  * Add plugins to monetize, analyze & improve your apps (available with the Pro Licenses)
   //licenseKey: "<generate one from https://felgo.com/licenseKey>"

   property bool developerBuild: !system.publishBuild
   property int maximumHighscore: 0

   onMaximumHighscoreChanged: {
     if(implLoader.item) implLoader.item.maximumHighscoreChanged()
   }

   AudioManager {
     id: audioManager
   }

   // Custom font loading of ttf fonts
   FontLoader {
     id: fontHUD
     source: "fonts/rodeo.ttf"
   }

   // Flurry is only available on iOS and Android
   Flurry {
     id: flurry
     // this is the app key for the ChickenOutbreak2-SDK-Demo, be sure to get one for your own application if you want to use Flurry
     apiKey: ""
   }

   ChartboostView {
     id: chartboostView
   }

   // be sure to enable GameCenter for your application (developer.apple.com)
 //  GameCenter {
 //    id: gameCenter

 //    // Use highscore from GameCenter if it is higher than our local one
 //    onAuthenticatedChanged: {
 //      if (authenticated === true) {
 //        // For debugging only
 //        // resetAchievements();

 //        var gameCenterScore = getGameCenterScore();
 //        if (gameCenterScore > maximumHighscore)
 //          maximumHighscore = gameCenterScore;
 //      }
 //    }
 //  }

   Facebook {
     // the user will automatically connect with facebook, once "connect" is pressed in the UserTest
     id: facebook

     // this is the dev version of the fb app, "Chicken Outbreak 2 Dev"
     appId: "583338428422091"

     readPermissions: ["email", "read_friendlists"]
     publishPermissions: ["publish_actions"]
   }

   Component.onCompleted: {
     // disable log output in release mode on buildserver
     if(!developerBuild) {
       system.logOutputEnabled = false
     }

     if(!system.isPlatform(System.IOS)) {
       splashLoader.source = "SplashScreen.qml"
     } else {
       implLoader.source = "ChickenOutbreak2MainItem.qml"
     }
   }

   // the initial state should be the main state
   state: "main"

   Timer {
       id: splashScreenOff
       interval: 1000
       onTriggered: {
         if(splashLoader.item) {
           splashLoader.item.exitScene()
         }
       }
     }
     Timer {
       id: startLoading
       interval: 1000
       onTriggered: {
         // load actual game
         implLoader.source = "ChickenOutbreak2MainItem.qml"
       }
     }

     Connections {
       target: splashLoader.item ? splashLoader.item : null
       onLoadingFinished: {
         if(implLoader.item) {
           implLoader.item.activateMain()
         }
         // unload splashscreen
         splashLoader.source = ""
       }
     }

     Loader {
       id: splashLoader
       onLoaded: {
         if(item) {
           item.enterScene()
         }
         startLoading.start()
       }
     }

     Loader {
       id: implLoader
       onLoaded: {
         if(item) {
           splashScreenOff.start()

           if(implLoader.item && system.isPlatform(System.IOS)) {
             implLoader.item.activateMain()
           }
         }
       }
     }

     onStateChanged: {
       if(implLoader.item) implLoader.item.state = state
     }

     onApplicationPaused: {
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