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ChickenOutbreak2 Demo

 import QtQuick 2.0
 import Felgo 4.0

 SceneBase {
   id: shopScene

   property alias scene: shopScene

   onBackButtonPressed: {
     goBackToMenu()
   }

   function goBackToMenu() {
     audioManager.play(audioManager.idMENUCLICK)
     if(windowMainItem.lastState === "gameOver") {
       window.state = "gameOver"
     } else {
       window.state = "main"
     }
   }

   Component.onCompleted: opacity = 1

   MultiResolutionImage {
     source: Qt.resolvedUrl("../assets/background-wood2.png")
     anchors.centerIn: parent
   }

   Image {
     source: Qt.resolvedUrl("../assets/sign.png")
     anchors.horizontalCenter: parent.horizontalCenter
     y: -118
     width: 300
     height: 270
     z: 5
   }
   Image {
     source: Qt.resolvedUrl("../assets/sign.png")
     x: 200
     y: 100
     width: 100
     height: 85
     z: 4
     mirror: true

     Row {
       anchors.horizontalCenter: parent.horizontalCenter
       y: 55
       spacing: 16
       rotation: 2

       CoinDisplay {
         customCoins: store.saveit.balance
         displayCustomCoins: true
         displayBonusCoins: false
         visible: !system.desktopPlatform
       }

       CoinDisplay {

       }
     }
   }

   Flickable {
     id: flickable
     z: 10
     width: shopScene.width
     height: shopScene.height

     contentWidth: row.width
     contentHeight: row.height

     flickableDirection: Flickable.HorizontalFlick
     //clip: true
     //boundsBehavior: Flickable.StopAtBounds
     maximumFlickVelocity: 1300
     //flickDeceleration: 1000

     // used to calculate the movement direction during picking
     property real __oldPos: 0
     property bool __movingRight: false

     // item which is "selected" so the middle of the 3 grid items
     // should be set once the snap to grid was finished to avoid wrong selected item (out of range, placeholder)
     //property int selectedItem: contentX/column.gridSize-1
     //property variant selectedCoil: column.children[selectedItem+2]

     onContentXChanged: {
       // calculate if moving up or down
       if(__oldPos-contentX > 0) {
         __movingRight = false
       } else {
         __movingRight = true
       }
       __oldPos = contentX

       // switch borders to we can have an endless scrolling
       //      if(flickable.contentY >= (flickable.contentHeight-column.gridSize*3)) {
       //        flickable.contentY = column.gridSize*2
       //      }
       //      if(flickable.contentY <= column.gridSize) {
       //        flickable.contentY = (flickable.contentHeight-column.gridSize*4)
       //      }
     }

     onMovementEnded: {
       snapToGrid()
     }

     function snapToGrid() {
       // snap to next grid Size
       var rest = flickable.contentX%row.gridSize
       console.debug("rest " + rest)
       if(rest) {
         if(!__movingRight) {
           if(rest > row.gridSize-row.gridSize/3) {
             numberanimation.to = flickable.contentX+(row.gridSize-rest)
           } else {
             numberanimation.to = flickable.contentX-rest
           }
         } else {
           if(rest > row.gridSize/3) {
             numberanimation.to = flickable.contentX+row.gridSize-rest
           } else {
             numberanimation.to = flickable.contentX-rest
           }
         }
         numberanimation.start()
       }
     }

     NumberAnimation on contentX {
       id: numberanimation
       duration: 250
       running: false
       onStopped: {
         // should be set once the snap to grid was finished to avoid wrong selected item (out of range, placeholder)
         //selectedItem = flickable.contentY/column.gridSize-1
       }
     }

     Row {
       id: row
       height: parent.height

       property real gridSize:  flickable.width

       Item {
         height: shopScene.height
         width: shopScene.width
         // facebook does not work on desktop
         visible: !(system.desktopPlatform && system.publishBuild) && !gameNetwork.facebookConnectionSuccessful && !settings.getValue("facebookLinked")

         MenuText {
           id: facebookTitle
           text: qsTr("Connect with Facebook")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 43
           font.pixelSize: 40
           rotation: -2
         }
         Image {
           id: facebookImage
           source: Qt.resolvedUrl("../assets/facebook_shop.png")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 170
           width: 225
           height: 200
         }
         MenuText {
           text: qsTr("Earn 40 coins by connecting to facebook")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 90
           rotation: -2
         }
         MenuText {
           text: qsTr("Challenge your friends via facebook")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 113
           rotation: -2
           color: "#ffffff"
         }
         MenuButton {
           anchors.horizontalCenter: parent.horizontalCenter
           y: 385

           text: qsTr("Connect now")

           onClicked: {
             audioManager.play(audioManager.idMENUCLICK)
             gameNetwork.connectFacebookUser()
           }
         }
       }

       Item {
         height: shopScene.height
         width: shopScene.width
         // Adds do not work on desktop, so no need for Add removal
         visible: !(system.desktopPlatform && system.publishBuild)
         opacity: (store.noAdsGood.purchased === true) ? 0.5 : 1
         MenuText {
           id: noAddsTitle
           text: qsTr("No Ads")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 43
           font.pixelSize: 40
           rotation: -2
         }
         MenuText {
           text: qsTr("Remove the advertisement from the game")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 90
           rotation: -2
         }
         Image {
           id: buyNoAddsImage
           source: Qt.resolvedUrl("../assets/buy_noads.png")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 190
           width: 200
           height: 172
         }
         MenuButton {
           anchors.horizontalCenter: parent.horizontalCenter
           y: 385

           text: (store.noAdsGood.purchased === true) ? qsTr("Already purchased") : qsTr("Get from Store")

           onClicked: {
             audioManager.play(audioManager.idMENUCLICK)
             store.buyItem(store.noAdsGood.itemId)
             console.debug("buy No Ads pressed")
           }
         }
       }

       Item {
         height: shopScene.height
         width: shopScene.width
         // NonConsumableGoods do not work on desktops currently.
         visible:  !(system.desktopPlatform && system.publishBuild)
         opacity: (store.blackHen.purchased === true) ? 0.5 : 1
         MenuText {
           id: blackHenTitle
           text: qsTr("Black Hen")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 43
           font.pixelSize: 40
           rotation: -2
         }
         MenuText {
           text: qsTr("A new badass looking skin for your hen")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 90
           rotation: -2
         }
         Image {
           id: buyBlackHenImage
           source: Qt.resolvedUrl("../assets/chicken2-fly.png")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 170
           width: 200
           height: 200
         }
         MenuButton {
           anchors.horizontalCenter: parent.horizontalCenter
           y: 385

           text: (store.blackHen.purchased === true) ? qsTr("Already purchased") : qsTr("Get from Store")

           onClicked: {
             audioManager.play(audioManager.idMENUCLICK)
             console.debug("Get skin from store pressed")
             store.buyItem(store.blackHen.itemId)
           }
         }
       }

       Item {
         height: shopScene.height
         width: shopScene.width
         MenuText {
           id: teleportTitle
           text: qsTr("1x Teleport")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 43
           font.pixelSize: 40
           rotation: -2
         }
         Image {
           id: buyTeleportImage
           source: Qt.resolvedUrl("../assets/teleport.png")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 170
           width: 225
           height: 200
         }
         Text {
           text: qsTr("20 Coins")
           anchors.right: teleportTitle.right
           anchors.rightMargin: -20
           anchors.top: teleportTitle.bottom
           anchors.topMargin: -16
           font.pixelSize: 24
           color: "#ffffff"
           font.family: fontHUD.name
           rotation: -2
         }
         MenuText {
           text: qsTr("Swipe up to stop time and teleport to safety")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 90
           rotation: -2
         }
         MenuText {
           text: "( " + teleportCount + qsTr(" remaining )")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 113
           rotation: -2
           color: "#ffffff"
         }
         MenuButton {
           anchors.horizontalCenter: parent.horizontalCenter
           y: 385

           text: qsTr("Buy with Coins")

           onClicked: {
             console.debug("Get with Coins pressed")
             if(store.money.balance >= 20) {
               teleportCount++
               store.takeItem("currency_money_id",20)
               audioManager.play(audioManager.idPLING)
             } else {
               if(!system.desktopPlatform) {
                 currencyPackPage.isMoney = true
                 currencyPackPage.opacity = 1
               }
             }
           }
         }
       }

       Item {
         height: shopScene.height
         width: shopScene.width
         MenuText {
           id: parachuteTitle
           text: qsTr("1x Parachute")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 43
           font.pixelSize: 40
           rotation: -2
         }
         Image {
           id: buyParachuteImage
           source: Qt.resolvedUrl("../assets/parachute.png")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 170
           width: 180
           height: 200
         }
         Text {
           text: qsTr("10 Coins")
           anchors.right: parachuteTitle.right
           anchors.rightMargin: -20
           anchors.top: parachuteTitle.bottom
           anchors.topMargin: -16
           font.pixelSize: 24
           color: "#ffffff"
           font.family: fontHUD.name
           rotation: -2
         }
         MenuText {
           text: qsTr("Touch to pull out that little helper")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 90
           rotation: -2
         }
         MenuText {
           text: "( " + parachuteCount + qsTr(" remaining )")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 113
           rotation: -2
           color: "#ffffff"
         }
         MenuButton {
           anchors.horizontalCenter: parent.horizontalCenter
           y: 385

           text: qsTr("Buy with Coins")

           onClicked: {
             console.debug("Get with Coins pressed")
             if(store.money.balance >= 10) {
               parachuteCount++
               audioManager.play(audioManager.idPARACHUTE)
               audioManager.play(audioManager.idPLING)
               store.takeItem("currency_money_id",10)
             } else {
               if(!system.desktopPlatform) {
                 currencyPackPage.isMoney = true
                 currencyPackPage.opacity = 1
               }
             }
           }
         }
       }
       Item {
         height: shopScene.height
         width: shopScene.width
         // No real money on desktops, so no virtual money too.
         visible: !(system.desktopPlatform && system.publishBuild)
         MenuText {
           id: coinPacksTitle
           text: qsTr("Coins")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 43
           font.pixelSize: 40
           rotation: -2
         }
         MenuText {
           text: qsTr("With coins you can buy power ups")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 90
           rotation: -2
         }
         Image {
           id: buyCoinsImage
           source: Qt.resolvedUrl("../assets/buy_currency_4.png")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 170
           width: 200
           height: 200
         }
         MenuButton {
           anchors.horizontalCenter: parent.horizontalCenter
           y: 385

           text: qsTr("Get from Store")

           onClicked: {
             currencyPackPage.isMoney = true
             currencyPackPage.opacity = 1
           }
         }
       }

       Item {
         height: shopScene.height
         width: shopScene.width
         // No real money on desktops, so no virtual money too.
         visible: !(system.desktopPlatform && system.publishBuild)
         MenuText {
           id: saveitTitle
           text: qsTr("Angels")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 43
           font.pixelSize: 40
           rotation: -2
         }
         MenuText {
           text: qsTr("Save your chicken from death")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 90
           rotation: -2
         }
         Image {
           id: saveitImage
           source: Qt.resolvedUrl("../assets/buy_saveit_1.png")
           anchors.horizontalCenter: parent.horizontalCenter
           y: 170
           width: 200
           height: 200
         }
         MenuButton {
           anchors.horizontalCenter: parent.horizontalCenter
           y: 385

           text: qsTr("Get from Store")

           onClicked: {
             currencyPackPage.isMoney = false
             currencyPackPage.opacity = 1
           }
         }
       }
     }
   }

   Image {
     id: arrowLeft
     source: Qt.resolvedUrl("../assets/arrow-left.png")
     width: 15
     height: 70
     anchors.verticalCenter: parent.verticalCenter
     anchors.left: parent.left
     anchors.leftMargin: 5

     opacity: flickable.contentX <= 0 ? 0 : 0.5
     z: 10
     Behavior on opacity {
       // the cross-fade animation should last 350ms
       NumberAnimation { duration: 350 }
     }

     MouseArea {
       anchors.fill: parent
       onClicked: {
         if(flickable.contentX-row.gridSize/3 < 0)
           return
         flickable.contentX-=row.gridSize/3+10
         flickable.snapToGrid()
       }
     }
   }

   Image {
     id: arrowRight
     source: Qt.resolvedUrl("../assets/arrow-left.png")
     width: 15
     height: 70
     mirror: true
     anchors.verticalCenter: parent.verticalCenter
     anchors.right: parent.right
     anchors.rightMargin: 5
     opacity: flickable.contentX >= row.width-shopScene.width*1 ? 0 : 0.5
     z: 10
     Behavior on opacity {
       // the cross-fade animation should last 350ms
       NumberAnimation { duration: 350 }
     }

     MouseArea {
       anchors.fill: parent
       onClicked: {
         if(flickable.contentX+row.gridSize/3 > row.width-shopScene.width)
           return
         flickable.contentX+=row.gridSize/3+10
         flickable.snapToGrid()
       }
     }
   }

   MenuButton {
     anchors.horizontalCenter: parent.horizontalCenter
     anchors.bottom: parent.bottom
     anchors.bottomMargin: 20
     z: 10

     text: qsTr("Back")

     onClicked: goBackToMenu()
   }

   Image {
     id: button

     // width & height must get set from outside, these are the default values!
     width: 40//buttonText.width+20
     height: 40//30
     source: Qt.resolvedUrl("../assets/button.png")

     anchors.left: shopScene.gameWindowAnchorItem.left
     anchors.leftMargin: 4
     anchors.bottom: shopScene.gameWindowAnchorItem.bottom
     anchors.bottomMargin: 4
     z: 11
     // No IAP on desktops
     visible: !(system.desktopPlatform && system.publishBuild)

     Image {
       width: 30
       height: 30
       source: Qt.resolvedUrl("../assets/restore.png")
       anchors.centerIn: parent
     }

     MouseArea {
       id: mouseArea
       anchors.fill: parent
       onClicked: {
         parent.scale = 1.0
         flurry.logEvent("MainScene.ShowDialog.VPlayWeb")
         NativeUtils.displayMessageBox(qsTr("Restore In App Purchases"), qsTr("Would you like to restore your In App Purchases?"), 2)
       }
       onPressed: {
         parent.scale = 0.85
       }
       onReleased: {
         parent.scale = 1.0
       }
       onCanceled: {
         parent.scale = 1.0
       }
     }
   }

   function enterScene() {}

   Connections {
     // NativeUtils should only be connected, when this is the active scene
       target: window.activeScene === shopScene ? NativeUtils : null
       onMessageBoxFinished: {
         audioManager.play(audioManager.idMENUCLICK)
         console.debug("the user confirmed the Ok/Cancel dialog with:", accepted)
         if(accepted) {
           audioManager.play(audioManager.idMENUCLICK)
           store.restoreAllTransactions()
         }
       }
   }

   CurrencyPackPage {
     id: currencyPackPage
     z:12
     opacity: 0
     isMoney: false

     onBoughtPack: {

     }

     onClosed: {

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