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Doodle Jump Game

 #include <QApplication>
 #include <FelgoApplication>

 #include <QQmlApplicationEngine>

 int main(int argc, char *argv[])
 {

     QApplication app(argc, argv);

     FelgoApplication felgo;

     app.setOrganizationDomain("net.vplay.demos.DoodleFrog");

     // QQmlApplicationEngine is the preferred way to start qml projects since Qt 5.2
     // if you have older projects using Qt App wizards from previous QtCreator versions than 3.1, please change them to QQmlApplicationEngine
     QQmlApplicationEngine engine;
     felgo.initialize(&engine);

     // use this during development
     // for PUBLISHING, use the entry point below
     felgo.setMainQmlFileName(QStringLiteral("qml/Main.qml"));

     // use this instead of the above call to avoid deployment of the qml files and compile them into the binary with qt's resource system qrc
     // this is the preferred deployment option for publishing games to the app stores, because then your qml files and js files are protected
     // to avoid deployment of your qml files and images, also comment the DEPLOYMENTFOLDERS command in the .pro file
     // also see the .pro file for more details
     //  felgo.setMainQmlFileName(QStringLiteral("qrc:/qml/Main.qml"));

     engine.load(QUrl(felgo.mainQmlFileName()));
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