import Felgo 3.0 import QtQuick 2.0 import "scenes" GameWindow { id: gameWindow // You get free licenseKeys from https://felgo.com/licenseKey // With a licenseKey you can: // * Publish your games & apps for the app stores // * Remove the Felgo Splash Screen or set a custom one (available with the Pro Licenses) // * Add plugins to monetize, analyze & improve your apps (available with the Pro Licenses) //licenseKey: "<generate one from https://felgo.com/licenseKey>" // window size screenWidth: 640 screenHeight: 960 activeScene: gameScene EntityManager { id: entityManager entityContainer: gameScene } // configure google analytics plugin GoogleAnalytics { id: ga // property tracking ID from Google Analytics dashboard propertyId: "UA-67377753-2" } // set up game network and achievements FelgoGameNetwork { id: gameNetwork gameId: 173 // put your gameId here secret: "doodlefrogsecret12345" // put your game secret here gameNetworkView: frogNetworkView achievements: [ Achievement { key: "5opens" name: "Game Opener" target: 5 points: 10 description: "Open this game 5 times" }, Achievement { key: "die100" name: "Y U DO DIS?" iconSource: "../assets/achievementImage.png" target: 100 description: "Die 100 times" } ] } // scene for the actual game GameScene { id: gameScene onMenuScenePressed: { gameWindow.state = "menu" ga.logEvent("Click", "MenuScene") } } // the menu scene of the game MenuScene { id: menuScene onGameScenePressed: { gameWindow.state = "game" ga.logEvent("Click", "GameScene") } // the game network view shows the leaderboard and achievements GameNetworkView { id: frogNetworkView visible: false anchors.fill: parent.gameWindowAnchorItem onShowCalled: { frogNetworkView.visible = true } onBackClicked: { frogNetworkView.visible = false } } } // default state is menu -> default(starting) scene is menuScene state: "menu" // state machine, takes care reversing the PropertyChanges when changing the state like changing the opacity back to 0 states: [ State { name: "menu" PropertyChanges {target: menuScene; opacity: 1} PropertyChanges {target: gameWindow; activeScene: menuScene} }, State { name: "game" PropertyChanges {target: gameScene; opacity: 1} PropertyChanges {target: gameWindow; activeScene: gameScene} } ] }
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