Main.qml Example File

 import Felgo 3.0
 import QtQuick 2.0
 import "scenes"

 GameWindow {
   id: gameWindow

   // You get free licenseKeys from
   // With a licenseKey you can:
   //  * Publish your games & apps for the app stores
   //  * Remove the Felgo Splash Screen or set a custom one (available with the Pro Licenses)
   //  * Add plugins to monetize, analyze & improve your apps (available with the Pro Licenses)
   //licenseKey: "<generate one from>"

   // window size
   screenWidth: 640
   screenHeight: 960

   activeScene: gameScene

   EntityManager {
     id: entityManager
     entityContainer: gameScene

   // configure google analytics plugin
   GoogleAnalytics {
     id: ga

     // property tracking ID from Google Analytics dashboard
     propertyId: "UA-67377753-2"

   // set up game network and achievements
   FelgoGameNetwork {
     id: gameNetwork
     gameId: 173 // put your gameId here
     secret: "doodlefrogsecret12345" // put your game secret here
     gameNetworkView: frogNetworkView

     achievements: [
       Achievement {
         key: "5opens"
         name: "Game Opener"
         target: 5
         points: 10
         description: "Open this game 5 times"

       Achievement {
         key: "die100"
         name: "Y U DO DIS?"
         iconSource: "../assets/achievementImage.png"
         target: 100
         description: "Die 100 times"

   // scene for the actual game
   GameScene {
     id: gameScene
     onMenuScenePressed: {
       gameWindow.state = "menu"
       ga.logEvent("Click", "MenuScene")

   // the menu scene of the game
   MenuScene {
     id: menuScene
     onGameScenePressed: {
       gameWindow.state = "game"
       ga.logEvent("Click", "GameScene")

     // the game network view shows the leaderboard and achievements
     GameNetworkView {
       id: frogNetworkView
       visible: false
       anchors.fill: parent.gameWindowAnchorItem

       onShowCalled: {
         frogNetworkView.visible = true

       onBackClicked: {
         frogNetworkView.visible = false

   // default state is menu -> default(starting) scene is menuScene
   state: "menu"

   // state machine, takes care reversing the PropertyChanges when changing the state like changing the opacity back to 0
   states: [
     State {
       name: "menu"
       PropertyChanges {target: menuScene; opacity: 1}
       PropertyChanges {target: gameWindow; activeScene: menuScene}
     State {
       name: "game"
       PropertyChanges {target: gameScene; opacity: 1}
       PropertyChanges {target: gameWindow; activeScene: gameScene}

Voted #1 for:

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Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support