Durdles - 2-Player Action Game
import QtQuick 2.0
import Felgo 4.0
import "../common" as Common
import ".."
import "../levels"
import "../entities"
import "../entities/powerUps"
Common.LevelBase {
id: scene
Iglu {
entityId: "iglu1"
id: iglu1
anchors {
top: scene.top
left: scene.left
topMargin: iglu1.igluBody.height
leftMargin: scene.width - iglu1.igluBody.width / 2
}
z: 2
igluBody.source: Qt.resolvedUrl("../../assets/img/Iglu.png")
rotation: 225
}
Iglu {
entityId: "iglu2"
id: iglu2
anchors {
top: scene.top
left: scene.left
topMargin: scene.height - iglu2.igluBody.height
leftMargin: iglu2.igluBody.width / 2
}
z: 2
igluBody.source: Qt.resolvedUrl("../../assets/img/Iglu.png")
rotation: 45
}
Tree {
entityId: "tree1"
id: tree1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 3 * 2 - 5
leftMargin: 30
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree2"
id: tree2
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 3 * 2 - 17
leftMargin: 40 + tree2.treeBody.width
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree3"
id: tree3
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 3 * 2 + 2
leftMargin: 30 + tree3.treeBody.width * 2
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree5"
id: tree5
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 3 * 2 + 5
leftMargin: 2 + tree5.treeBody.width * 4
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree6"
id: tree6
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 3 * 2 - 15
leftMargin: tree6.treeBody.width * 5
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree7"
id: tree7
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 3 * 2 - 3
leftMargin: tree7.treeBody.width * 6 - 10
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree9"
id: tree9
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 3 + 10
leftMargin: scene.width - tree9.treeBody.width + 10
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree10"
id: tree10
anchors {
top: scene.top
left: scene.left
topMargin: 5 + scene.height / 3
leftMargin: scene.width - tree10.treeBody.width * 2
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree11"
id: tree11
anchors {
top: scene.top
left: scene.left
topMargin: 20 + scene.height / 3
leftMargin: 5 + scene.width - tree11.treeBody.width * 3
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree12"
id: tree12
anchors {
top: scene.top
left: scene.left
topMargin: 12 + scene.height / 3
leftMargin: -3 + scene.width - tree12.treeBody.width * 4
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree13"
id: tree13
anchors {
top: scene.top
left: scene.left
topMargin: 17 + scene.height / 3
leftMargin: 10 + scene.width - tree13.treeBody.width * 5
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree14"
id: tree14
anchors {
top: scene.top
left: scene.left
topMargin: 1 + scene.height / 3
leftMargin: scene.width - tree14.treeBody.width * 6 + 10
}