Durdles - 2-Player Action Game
import QtQuick 2.0
import Felgo 4.0
import "../common" as Common
import ".."
import "../levels"
import "../entities"
import "../entities/powerUps"
Common.LevelBase {
id: scene
Iglu {
entityId: "iglu1"
id: iglu1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 2 - 10
leftMargin: scene.width / 2 + iglu1.igluBody.width / 2
}
rotation: 180
igluBody.source: Qt.resolvedUrl("../../assets/img/Iglu.png")
}
Iglu {
entityId: "iglu2"
id: iglu2
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 7 * 5
leftMargin: scene.width / 7 * 4.2
}
rotation: 300
igluBody.source: Qt.resolvedUrl("../../assets/img/Iglu.png")
}
Iglu {
entityId: "iglu3"
id: iglu3
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 2 + iglu3.igluBody.height / 2 - 10
leftMargin: scene.width /7 * 1.9
}
rotation: 60
igluBody.source: Qt.resolvedUrl("../../assets/img/Iglu.png")
}
Lake {
id: lake
anchors {
top: scene.top
left: scene.left
topMargin: -10
leftMargin: -50
}
rotation: 0
lakeBody.source: Qt.resolvedUrl("../../assets/img/Lake.png")
}
Opponents {
id: opponentSnowman
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 2 - opponentSnowman.opponentBody.height * 2
leftMargin: scene.width / 5
}
rotation: 0
opponentBody.source: Qt.resolvedUrl("../../assets/img/Snowman.gif")
}
Obstacle {
id: obstacleMiddle
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 2 + obstacleMiddle.obstacleBody.height +10
leftMargin: scene.width / 2
}
rotation: 0
obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
}
Ball {
z: -1
id: ball
x: scene.width / 3
y: scene.height / 8 * 7
rotation: 0
ballBody.source: Qt.resolvedUrl("../../assets/img/SnowballBig.png")
}
PowerUpSpawn {
entityId: "spawn"
id: spawn
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 7 * 2
leftMargin: scene.width / 7 * 5.5
}
spawnBody.source: Qt.resolvedUrl("../../assets/img/PUSpawn.png")
}
Tree {
entityId: "tree"
id: tree
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 2 - tree.treeBody.height / 2
leftMargin: scene.width / 7 * 5.5
}