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Durdles - 2-Player Action Game

 import QtQuick 2.0
 import Felgo 4.0
 import "../common" as Common
 import ".."
 import "../levels"
 import "../entities"
 import "../entities/powerUps"

 Common.LevelBase {
   id: scene

   Opponents {
     id: opponentSnowman1
     anchors {
       top: scene.top
       left: scene.left
       topMargin: scene.height / 4
       leftMargin: scene.width / 3 + 10
     }
     rotation: 0
     opponentBody.source: Qt.resolvedUrl("../../assets/img/Snowman.gif")
   }

   Opponents {
     id: opponentSnowman2
     anchors {
       top: scene.top
       left: scene.left
       topMargin: scene.height / 4
       leftMargin: scene.width / 3 * 2 - 10
     }
     rotation: 0
     opponentBody.source: Qt.resolvedUrl("../../assets/img/Snowman.gif")
   }

   Opponents {
     id: opponentSnowman3
     anchors {
       top: scene.top
       left: scene.left
       topMargin: scene.height / 4 * 2
       leftMargin: scene.width / 3 + 10
     }
     rotation: 0
     opponentBody.source: Qt.resolvedUrl("../../assets/img/Snowman.gif")
   }

   Opponents {
     id: opponentSnowman4
     anchors {
       top: scene.top
       left: scene.left
       topMargin: scene.height / 4 * 2
       leftMargin: scene.width / 3 * 2 - 10
     }
     rotation: 0
     opponentBody.source: Qt.resolvedUrl("../../assets/img/Snowman.gif")
   }

   Opponents {
     id: opponentSnowman5
     anchors {
       top: scene.top
       left: scene.left
       topMargin: scene.height / 4 * 3
       leftMargin: scene.width / 3 + 10
     }
     rotation: 0
     opponentBody.source: Qt.resolvedUrl("../../assets/img/Snowman.gif")
   }

   Opponents {
     id: opponentSnowman6
     anchors {
       top: scene.top
       left: scene.left
       topMargin: scene.height / 4 * 3
       leftMargin: scene.width / 3 * 2 - 10
     }
     rotation: 0
     opponentBody.source: Qt.resolvedUrl("../../assets/img/Snowman.gif")
   }

   Obstacle {
     id: obstacle1
     anchors {
       top: scene.top
       left: scene.left
       topMargin: scene.height / 4
       leftMargin: scene.width / 6
     }
     rotation: 0
     obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
   }

   Obstacle {
     id: obstacle2
     anchors {
       top: scene.top
       left: scene.left
       topMargin: scene.height / 4
       leftMargin: scene.width / 6 * 5
     }
     rotation: 0
     obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
   }

   Obstacle {
     id: obstacle3
     anchors {
       top: scene.top
       left: scene.left
       topMargin: scene.height / 4 * 3
       leftMargin: scene.width / 6
     }
     rotation: 0
     obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
   }

   Obstacle {
     id: obstacle4
     anchors {
       top: scene.top
       left: scene.left
       topMargin: scene.height / 4 * 3
       leftMargin: scene.width / 6 * 5
     }
     rotation: 0
     obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
   }

   // tree on the left side
   Tree {
     entityId: "tree1"
     id: tree1
     anchors {
       top: scene.top
       left: scene.left
       topMargin: scene.height / 2
       leftMargin: scene.width / 6 + 10
     }
     treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
   }

   PowerUpSpawn {
     entityId: "spawn1"
     id: spawn1
     anchors {
       top: scene.top
       left: scene.left
       topMargin: scene.height / 2
       leftMargin: scene.width / 6 * 5 - 10
     }
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