Durdles - 2-Player Action Game
import QtQuick 2.0
import Felgo 4.0
import "../common" as Common
import ".."
import "../levels"
import "../entities"
import "../entities/powerUps"
Common.LevelBase {
id: scene
Opponents {
id: opponentSnowman1
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6 - height / 2
leftMargin: scene.width / 6 - width / 2
}
rotation: 0
opponentBody.source: Qt.resolvedUrl("../../assets/img/Snowman.gif")
}
Opponents {
id: opponentSnowman2
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6 - height / 2
leftMargin: scene.width / 6 * 5 - width / 2
}
rotation: 0
opponentBody.source: Qt.resolvedUrl("../../assets/img/Snowman.gif")
}
Opponents {
id: opponentSnowman3
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6 * 5 - height / 2
leftMargin: scene.width / 6 - width / 2
}
rotation: 0
opponentBody.source: Qt.resolvedUrl("../../assets/img/Snowman.gif")
}
Opponents {
id: opponentSnowman4
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6 * 5 - height / 2
leftMargin: scene.width / 6 * 5 - width / 2
}
rotation: 0
opponentBody.source: Qt.resolvedUrl("../../assets/img/Snowman.gif")
}
Tree {
entityId: "tree1"
id: tree1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 4 - height / 2
leftMargin: scene.width / 3 - width / 2
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree2"
id: tree2
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 4 * 2 - height / 2
leftMargin: scene.width / 3 - width / 2
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree3"
id: tree3
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 4 * 3 - height / 2
leftMargin: scene.width / 3 - width / 2
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree4"
id: tree4
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 4 * 1 - height / 2
leftMargin: scene.width / 3 * 2 - width / 2
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree5"
id: tree5
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 4 * 2 - height / 2
leftMargin: scene.width / 3 * 2 - width / 2
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree6"
id: tree6
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 4 * 3 - height / 2
leftMargin: scene.width / 3 * 2 - width / 2
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree7"
id: tree7
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 7 * 3 - height / 2 - 25
leftMargin: scene.width / 5 - width / 2
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree8"
id: tree8
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 7 * 5 - height / 2 - 45
leftMargin: scene.width / 5 - width / 2
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree9"
id: tree9
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 7 * 3 - height / 2 - 25
leftMargin: scene.width / 5 * 4 - width / 2
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
Tree {
entityId: "tree10"
id: tree10
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 7 * 5 - height / 2 - 45
leftMargin: scene.width / 5 * 4 - width / 2
}
treeBody.source: Qt.resolvedUrl("../../assets/img/Tree.png")
}
PowerUpSpawn {
entityId: "spawn1"
id: spawn1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 5 - height / 2
leftMargin: scene.width / 2 - width / 2
}
spawnBody.source: Qt.resolvedUrl("../../assets/img/PUSpawn.png")
}
PowerUpSpawn {
entityId: "spawn2"
id: spawn2
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 5 * 2 - height / 2
leftMargin: scene.width / 2 - width / 2
}
spawnBody.source: Qt.resolvedUrl("../../assets/img/PUSpawn.png")
}
PowerUpSpawn {
entityId: "spawn3"
id: spawn3
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 5 * 3 - height / 2
leftMargin: scene.width / 2 - width / 2
}
spawnBody.source: Qt.resolvedUrl("../../assets/img/PUSpawn.png")
}
PowerUpSpawn {
entityId: "spawn4"
id: spawn4
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 5 * 4 - height / 2
leftMargin: scene.width / 2 - width / 2
}