Durdles - 2-Player Action Game
import QtQuick 2.0
import Felgo 4.0
import "../common" as Common
import ".."
import "../levels"
import "../entities"
import "../entities/powerUps"
Common.LevelBase {
id: scene
Obstacle {
id: obstacle1
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6
leftMargin: scene.width / 4
}
obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
}
Obstacle {
id: obstacle2
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6
leftMargin: scene.width / 4 * 3
}
obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
}
Obstacle {
id: obstacle3
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6 * 2
leftMargin: scene.width / 3
}
obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
}
Obstacle {
id: obstacle4
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6 * 2
leftMargin: scene.width / 3 * 2
}
obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
}
Obstacle {
id: obstacle5
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6 * 3
leftMargin: scene.width / 5
}
obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
}
Obstacle {
id: obstacle6
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6 * 3
leftMargin: scene.width / 5 * 4
}
obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
}
Obstacle {
id: obstacle7
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6 * 4
leftMargin: scene.width / 3
}
obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
}
Obstacle {
id: obstacle8
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6 * 4
leftMargin: scene.width / 3 * 2
}
obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
}
Obstacle {
id: obstacle9
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6 * 5
leftMargin: scene.width / 4
}
obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
}
Obstacle {
id: obstacle10
z: -1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 6 * 5
leftMargin: scene.width / 4 * 3
}
obstacleBody.source: Qt.resolvedUrl("../../assets/img/Obstacle.png")
}
PowerUpSpawn {
entityId: "spawn"
id: spawn1
anchors {
top: scene.top
left: scene.left
topMargin: scene.height / 2 - spawn1.height / 2
leftMargin: scene.width / 2 - spawn1.width / 2
}