# allows to add DEPLOYMENTFOLDERS and links to the Felgo library and QtCreator auto-completion CONFIG += felgo # uncomment this line to add the Live Client Module and use live reloading with your custom C++ code # for the remaining steps to build a custom Live Code Reload app see here: https://felgo.com/custom-code-reload-app/ # CONFIG += felgo-live # Project identifier and version # More information: https://felgo.com/doc/felgo-publishing/#project-configuration PRODUCT_IDENTIFIER = com.felgo.demos.flappybird PRODUCT_VERSION_NAME = 1.0.0 PRODUCT_VERSION_CODE = 1 # Optionally set a license key that is used instead of the license key from # main.qml file (App::licenseKey for your app or GameWindow::licenseKey for your game) # Only used for local builds and Felgo Cloud Builds (https://felgo.com/cloud-builds) # Not used if using Felgo Live PRODUCT_LICENSE_KEY = "" qmlFolder.source = qml DEPLOYMENTFOLDERS += qmlFolder # comment for publishing assetsFolder.source = assets DEPLOYMENTFOLDERS += assetsFolder # Add more folders to ship with the application here RESOURCES += # resources.qrc # uncomment for publishing # NOTE: for PUBLISHING, perform the following steps: # 1. comment the DEPLOYMENTFOLDERS += qmlFolder line above, to avoid shipping your qml files with the application (instead they get compiled to the app binary) # 2. uncomment the resources.qrc file inclusion and add any qml subfolders to the .qrc file; this compiles your qml files and js files to the app binary and protects your source code # 3. change the setMainQmlFile() call in main.cpp to the one starting with "qrc:/" - this loads the qml files from the resources # for more details see the "Deployment Guides" in the Felgo Documentation # during development, use the qmlFolder deployment because you then get shorter compilation times (the qml files do not need to be compiled to the binary but are just copied) # also, for quickest deployment on Desktop disable the "Shadow Build" option in Projects/Builds - you can then select "Run Without Deployment" from the Build menu in Qt Creator if you only changed QML files; this speeds up application start, because your app is not copied & re-compiled but just re-interpreted # The .cpp file which was generated for your project. Feel free to hack it. SOURCES += main.cpp android { ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android OTHER_FILES += android/AndroidManifest.xml android/build.gradle } ios { QMAKE_INFO_PLIST = ios/Project-Info.plist OTHER_FILES += $$QMAKE_INFO_PLIST } # set application icons for win and macx win32 { RC_FILE += win/app_icon.rc } macx { ICON = macx/app_icon.icns }
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