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Multi-Scene-Multi-Level Demo

 #include <QApplication>
 #include <FelgoApplication>

 #include <QQmlApplicationEngine>

 // Uncomment this line to add Felgo Hot Reload and use hot reloading with your custom C++ code
 //#include <FelgoHotReload>

 int main(int argc, char *argv[])
 {

     QApplication app(argc, argv);

     FelgoApplication felgo;

     // Use Felgo's default font instead of platform-specific fonts
     felgo.setPreservePlatformFonts(false);

     QQmlApplicationEngine engine;
     felgo.initialize(&engine);

     // Set an optional license key from project file
     // This does not work if using Felgo Developer App, only for Felgo Cloud Builds and local builds
     felgo.setLicenseKey(PRODUCT_LICENSE_KEY);

     // use this during development
     // for PUBLISHING, use the entry point below
     felgo.setMainQmlFileName(QStringLiteral("qml/MultiSceneMultiLevelMain.qml"));

     // use this instead of the above call to avoid deployment of the qml files and compile them into the binary with qt's resource system qrc
     // this is the preferred deployment option for publishing games to the app stores, because then your qml files and js files are protected
     // to avoid deployment of your qml files and images, also comment the deploy_resources command in the CMakeLists file
     // also see the CMakeLists.txt file for more details
     // felgo.setMainQmlFileName(QStringLiteral("qrc:/qml/MultiSceneMultiLevelMain.qml"));

     engine.load(QUrl(felgo.mainQmlFileName()));

     // to start your project with Felgo Hot Reload, comment (remove) the lines "felgo.setMainQmlFileName ..." & "engine.load ...",
     // and uncomment the line below
     //FelgoHotReload felgoHotReload(&engine);
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