Multi-Scene-Multi-Level Demo
           import Felgo 4.0
 import QtQuick 2.0
 import "../common"
 SceneBase {
   id:gameScene
   
   property string activeLevelFileName
   
   property variant activeLevel
   
   property int score: 0
   
   property int countdown: 0
   
   property bool gameRunning: countdown == 0
   
   function setLevel(fileName) {
     activeLevelFileName = fileName
   }
   
   Rectangle {
     anchors.fill: parent.gameWindowAnchorItem
     color: "#dd94da"
   }
   
   MenuButton {
     text: "Back to menu"
     
     anchors.right: gameScene.gameWindowAnchorItem.right
     anchors.rightMargin: 10
     anchors.top: gameScene.gameWindowAnchorItem.top
     anchors.topMargin: 10
     onClicked: {
       backButtonPressed()
       activeLevel = undefined
       activeLevelFileName = ""
     }
   }
   
   Text {
     anchors.left: gameScene.gameWindowAnchorItem.left
     anchors.leftMargin: 10
     anchors.top: gameScene.gameWindowAnchorItem.top
     anchors.topMargin: 10
     color: "white"
     font.pixelSize: 20
     text: activeLevel !== undefined ? activeLevel.levelName : ""
   }
   
   Loader {
     id: loader
     source: activeLevelFileName != "" ? "../levels/" + activeLevelFileName : ""
     onLoaded: {
       
       score = 0
       
       item.width = gameScene.width
       item.height = gameScene.height
       
       activeLevel = item
       
       countdown = 3
     }
   }
   
   Connections {
     
     target: activeLevel !== undefined ? activeLevel : null
     
     function onRectanglePressed() {
       
       if(gameRunning) {
         score++
       }
     }
   }
   
   Text {
     anchors.horizontalCenter: parent.horizontalCenter
     anchors.top: gameScene.gameWindowAnchorItem.top
     anchors.topMargin: 30
     color: "white"
     font.pixelSize: 40
     text: score
   }
   
   Text {
     anchors.centerIn: parent
     color: "white"
     font.pixelSize: countdown > 0 ? 160 : 18
     text: countdown > 0 ? countdown : "tap!"
   }
   
   Timer {
     repeat: true
     running: countdown > 0
     onTriggered: {
       countdown--