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Particle Editor Demo

 import Felgo 3.0
 import QtQuick 2.2
 import QtQuick.Controls 1.1

 Item {
   id: menuEditorWrapper
   property alias menuEditor: menuEditor

   width: scene.gameWindowAnchorItem.width/2.5
   height : scene.gameWindowAnchorItem.height

   property variant mainMenuContentParticles

   ItemEditor {
     id: menuEditor

     width: parent.width
     height: parent.height

     currentEditableType: "Menu"
     defaultGroupName: "Main Menu"

     Component.onCompleted: {
       mainMenuContentParticles = menuEditor.addItemsToExternalGroupPanel("Particles",Qt.resolvedUrl("MainMenuContentParticles.qml"))
   // Move out of the screen
   x: __outslidedX
   y: scene.gameWindowAnchorItem.y
   // Save the x position when the editor is slided out completely
   property int __outslidedX:  scene.gameWindowAnchorItem.x-menuEditor.width

   // Add an additional offset to move the editor inside/outside of the visible screen.
   property int offsetX: __outslidedX+menuEditor.width

   // The duration of the slide animation for this editor
   property int slideDuration: 800

   // status at the beginning is outside
   property bool sliderOut: true
   Behavior on x {
     SmoothedAnimation { duration: menuEditorWrapper.slideDuration; easing.type: Easing.InOutQuad }

   onXChanged: {
     if(x <= __outslidedX) {
       menuEditor.visible = false
     } else {
       menuEditor.visible = true

   // add a button to slide the editor in and out
   MultiResolutionImage {
     id: pullUp
     width: 54
     height: 20
     // rotate button
     transformOrigin: Item.Center
     rotation: -90
     // move button to correct position
     x: menuEditor.width+height/2-width/2
     anchors.verticalCenter: parent.verticalCenter
     source: "../assets/img/button-pullup.png"

     MouseArea { // MultiTouchArea
       width: parent.width+30
       height: parent.height+20
       x: -(width-parent.width)/2

       // It changes the x position of the menuEditor
       /* menuEditorWrapper
       // The editor should move only into X direction therefore block X direction
       multiTouch.dragAxis: MultiTouch.XAxis
       // limit the minimum and maximum of the touch area, because the
       // paddle should not move into the wall
       multiTouch.minimumX: menuEditorWrapper.__outslidedX
       multiTouch.maximumX: menuEditorWrapper.__outslidedX+menuEditor.width*/
       onReleased: {

   function slide(pos) {
     // close the about panel

     if(menuEditorWrapper.sliderOut) {
       // move out only if editor is out more than a half or completely hidden
       if(menuEditorWrapper.x > __outslidedX+menuEditor.width/2 || menuEditorWrapper.x <= __outslidedX) {
         x = offsetX
         menuEditorWrapper.sliderOut = false
       } else {
         x = __outslidedX
         menuEditorWrapper.sliderOut = true

     } else {
       // move in only if editor is in more than a half or completely out
       if(menuEditorWrapper.x < __outslidedX+menuEditor.width/2 || menuEditorWrapper.x >= offsetX) {
         x = __outslidedX
         menuEditorWrapper.sliderOut = true
       } else {
         x = offsetX
         menuEditorWrapper.sliderOut = false