Particle Editor Demo
import Felgo 3.0
import QtQuick 2.2
GameWindow {
id: window
screenWidth: 480*2
screenHeight: 320*2
settings.style: ParticleEditorStyle {}
EntityManager {
id: entityManager
entityContainer: scene
}
property alias itemEditor: scene.itemEditor
ParticleEditorScene {
id: scene
}
Flurry {
id: flurry
apiKey: "WSM68XXM8PBJWBXZYBYM"
}
Component.onCompleted: {
var isFirstStartApplication = settings.getValue("firstStart")
if(isFirstStartApplication == undefined) {
settings.setValue("firstStart", true)
flurry.logEvent("FirstStart");
}
}
function getInternalStorageLocation() {
var particleLocation = ""
if(system.isPlatform(System.Mac) || system.isPlatform(System.Linux) || system.isPlatform(System.Windows)) {
particleLocation = system.getConfigValue("title")+"/particles/"
} else {
particleLocation = "particles/"
}