Tile.qml Example File

 import Felgo 3.0
 import QtQuick 2.0

 Item {
   width: gameScene.gridSize
   height: gameScene.gridSize
   property alias image: sprite.source
   property string pos: "mid" // can be either "mid","left" or "right"

   MultiResolutionImage {
     id: sprite
     // the anchoring is needed because the start and end tile are actually bigger than the gridSize, because they have some grass hanging from the edge, which we will (for the sake of simplicity) ignore when it comes to collision detection
     anchors.left: pos == "right" ? parent.left : undefined
     anchors.right: pos == "left" ? parent.right : undefined

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