Tile.qml Example File

demos/Platformer/qml/entities/Tile.qml
 import Felgo 3.0
 import QtQuick 2.0

 Item {
   width: gameScene.gridSize
   height: gameScene.gridSize
   property alias image: sprite.source
   property string pos: "mid" // can be either "mid","left" or "right"

   MultiResolutionImage {
     id: sprite
     // the anchoring is needed because the start and end tile are actually bigger than the gridSize, because they have some grass hanging from the edge, which we will (for the sake of simplicity) ignore when it comes to collision detection
     anchors.left: pos == "right" ? parent.left : undefined
     anchors.right: pos == "left" ? parent.right : undefined
   }
 }

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support