TiledEntityBase.qml Example File

 import Felgo 3.0
 import QtQuick 2.0

 EntityBase {
   id: tiledEntity
   property int column: 0
   property int row: 0
   property int size // gets set in Platform.qml and Ground.qml

   // instead of directly modifying the x and y values of your tiles, we introduced rows and columns for easier positioning, have a look at Level1.qml on how they are used
   x: row*gameScene.gridSize
   y: level.height - (column+1)*gameScene.gridSize
   width: gameScene.gridSize * size
   height: gameScene.gridSize

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