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Platformer with Level Editor

 import QtQuick 2.0
 import Felgo 3.0
 import "../editorElements"

 PlatformerEntityBaseDraggable {
   id: mushroom
   entityType: "mushroom"

   // this property is true when the player collected the mushroom
   property bool collected: false

   // when the mushroom is collected, it shouldn't be visible anymore
   image.visible: !collected

   // define colliderComponent for collision detection while dragging
   colliderComponent: collider

   // set image
   image.source: "../../assets/powerups/mushroom.png"

   BoxCollider {
     id: collider

     // make the collider a little smaller than the sprite
     width: parent.width - 2
     height: parent.height - 2
     anchors.centerIn: parent

     // disable collider when mushroom is collected
     active: !collected

     // the collider is static (shouldn't move) and only test
     // for collisions
     bodyType: Body.Static
     collisionTestingOnlyMode: true

     // Category6: powerup
     categories: Box.Category6
     // Category1: player body
     collidesWith: Box.Category1

   function collect() {
     console.debug("collect mushroom")
     mushroom.collected = true


   // reset mushroom
   function reset() {
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