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Squaby Demo

 import QtQuick 2.0
 import Felgo 4.0

 Item {
     id: startClock

     // running gets accessed by SquabyScene, when the game is paused
     // it is false by default! only when enabled & running is set to true, it will start creating squabies!
     property bool running: false
     property alias waitsForStart: background.visible

     // this property can be used to completely turn off
     property bool enabled: true

     // is called every time the game gets restarted
     function restart() {
       background.visible = 1.0
       squabyCreator.reset()
     }

     function start() {
       if(running) {
         console.debug("ERROR: StartClock was already running, but start() was called again - this is a programmer error and should not happen")
         return
       }

       running = true
     }

     function pause() {
       running = false

       if(squabyCreator.enabled) {
         squabyCreator.pause()
       }
     }

     // is only called when switched to the levelEditing state - the squaby creation should not be paused then, but fully stopped
     function stop() {
       running = false
     }

     onEnabledChanged: {
         if(enabled && !running) {
             running = true;
         }
         if(!enabled && running)
             running = false;
     }

     onRunningChanged: {
         // only allow setting running to true when enabled is true!
         if(running && !enabled) {
             console.debug("Start Clock: running was true, but enabled was false, thus change running to false as well");
             running = false;
         }
     }

     Rectangle {
       id: background
       x: scene.gameWindowAnchorItem.x
       y: scene.gameWindowAnchorItem.y
       width: scene.gameWindowAnchorItem.width
       height: scene.gameWindowAnchorItem.height

       opacity: 0.2
       MouseArea {
         anchors.fill: parent
         onClicked: {
           stop()
           startClock.triggerClock()
         }
       }
       color: "black"
       visible: false
     }

     Text {
       id: startGameCountdown
       visible: background.visible
       color: "white"
       anchors.verticalCenter: parent.verticalCenter
       anchors.horizontalCenter: parent.horizontalCenter
       anchors.verticalCenterOffset: -hud.height/2
       text: qsTr("Tap to Start") + (levelEditor.currentLevelNameString.toLowerCase().search("level")<0 ? qsTr(" Level") : "")
       font.family: jellyFont.name
       font.pixelSize: 42
     }
     Text {
       visible: background.visible
       color: "white"
       anchors.top: startGameCountdown.bottom
       anchors.topMargin: 2
       anchors.horizontalCenter: parent.horizontalCenter
       text: levelEditor.currentLevelNameString
       font.family: jellyFont.name
       font.pixelSize: 42
     }

     function triggerClock() {
        background.visible = false
        if(tutorials.running && !scene.cameFromLevelEditing) {
          tutorials.nextAction("startClock","startGame")
        } else {
          squabyCreator.restart()
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