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Squaby Demo

 import Felgo 4.0
 import QtQuick 2.0
 import QtQuick.Controls 2.0

 ItemEditorBaseDelegate {
   width: parent.width
   height: switchItem.height

   Item {
     id: boolTextItem
     anchors.verticalCenter: parent.verticalCenter
     width: parent.parent.width/6*1.5
     height: parent.height

     Text {
       id: boolText
       anchors.centerIn: parent
       text: propName
       font: currentItemEditor.itemEditorStyle.label.font
       color: currentItemEditor.itemEditorStyle.label.color
     }
   }
   GameSwitch {
     id: switchItem
     anchors.left: boolTextItem.right
     width: parent.parent.width/6*3.5
     style: currentItemEditor.switchStyle
     onCheckedChanged: {
       if(modelWrite == checked)
         return

       modelWrite = checked
       updateText(checked)
     }
   }

   Text {
     id: boolValue
     anchors.left: switchItem.right
     anchors.verticalCenter: parent.verticalCenter
     width: parent.parent.width/6*1
     text: "-"
     font: currentItemEditor.itemEditorStyle.label.font
     color: currentItemEditor.itemEditorStyle.label.color
   }

   onPropMetaDataChanged: {
     if(isDefined(propMetaData.color))
       boolText.color = propMetaData.color
   }

   // Set default value for textur delegate
   onInitialValueChanged: {
     switchItem.checked = initialValue
     updateText(initialValue)
   }

   onModelChanged: {
     if(!isDefined(model) || !bindingActive)
       return

     modelWrite = model
     switchItem.checked = model
     updateText(model)
   }
   function updateText(value) {
     boolText.text = (isDefined(propMetaData.label) ? propMetaData.label : propName)
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