Find the Best Demos and Examples

Check out this quick tour to find the best demos and examples for you, and to see how the Felgo SDK can help you to develop your next app or game!

Stack With Friends Demo

 import QtQuick 2.0
 import Felgo 3.0

 Item {
   opacity: 0
   width: textItem.width

   Text {
     id: textItem
     color: "#ffffff"
     font.family: fontHUD.name
     font.pixelSize: 14
     text: "1 Free Credit! Come back in 24h to get another!"
   }

   MultiResolutionImage {
     source: "../../assets/img/star.png"
     anchors.right: textItem.left
     anchors.rightMargin: 5
     anchors.verticalCenter: textItem.verticalCenter
   }

   MultiResolutionImage {
     source: "../../assets/img/star.png"
     anchors.left: textItem.right
     anchors.verticalCenter: textItem.verticalCenter
   }

   function giveBonusAfterDelay() {
     flurry.logEvent("Game.DailyBonusGranted")
     levelStore.giveCurrency(1)
     opacity = 1
     displayTimer.start()
   }

   function checkForDailyBonus() {
     var today = new Date()
     var todayTruncated = new Date(today.getTime()-today.getHours()*3600000-today.getMinutes()*60000-today.getSeconds()*1000-today.getMilliseconds())
     console.debug("Today truncated is " + todayTruncated.getTime())
     var storedLastLoginMS = settings.getValue("lastLogin")
     console.debug("Read from database " + storedLastLoginMS)
     if(!storedLastLoginMS)
       settings.setValue("lastLogin",todayTruncated.getTime())
     else {
       if(todayTruncated.getTime() > storedLastLoginMS) {
         console.debug("Last login was a day ago, give player bonus")
         settings.setValue("lastLogin",todayTruncated.getTime())
         giveBonusDelay.start()
       }
     }
   }

   Timer {
     id: displayTimer
     interval: 5000
     running: false
     onTriggered: parent.opacity = 0
   }

   Timer {
     id: giveBonusDelay
     interval: 1000
     running: false
     onTriggered: giveBonusAfterDelay()
   }

   Behavior on opacity {