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ZombieBreak Demo

 import Felgo 4.0
 import QtQuick 2.0

 EntityBase {
   id: entity
   entityType: "paddle"

   // for collision detection of the paddle, we are using a PolygonCollider to generate skewed edges, so the bullet is reflected differently on the outer parts of the paddle. This is a very important gameplay improvement
   PolygonCollider {
     id: boxCollider
     // the paddle should be static
     bodyType: Body.Static
     vertices: [
       Qt.point(0,5),
       Qt.point(20,0),
       Qt.point(68,0),
       Qt.point(88,5),
       Qt.point(88,34),
       Qt.point(0,34)
     ]
   }

   //the image for the paddle
   Image {
     id: sprite
     source: Qt.resolvedUrl("../../assets/img/player.png")
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