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ZombieBreak Demo

 import Felgo 4.0
 import QtQuick 2.0

 EntityBase {
   entityType: "wall"
   // default width and height
   width: 1
   height: 1

   // make this public so we can check from anywhere if there is a collision,
   // will be needed to check if the bullet hits the floor
   property alias collision: collider.fixture

   // walls should be invisible so we only need to put a collider here for collision detection
   BoxCollider {
     id: collider
     anchors.fill: parent
     // walls should be static
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