GameNetworkExample
# allows to add DEPLOYMENTFOLDERS and links to the Felgo library and QtCreator auto-completion
CONFIG += felgo
qmlFolder.source = qml
DEPLOYMENTFOLDERS += qmlFolder # comment for publishing
assetsFolder.source = assets
DEPLOYMENTFOLDERS += assetsFolder
# Add more folders to ship with the application here
RESOURCES += \
# resources.qrc # uncomment for publishing
# NOTE: for PUBLISHING, perform the following steps:
# 1. comment the DEPLOYMENTFOLDERS += qmlFolder line above, to avoid shipping your qml files with the application (instead they get compiled to the app binary)
# 2. uncomment the resources.qrc file inclusion and add any qml subfolders to the .qrc file; this compiles your qml files and js files to the app binary and protects your source code
# 3. change the setMainQmlFile() call in main.cpp to the one starting with "qrc:/" - this loads the qml files from the resources
# for more details see the "Deployment Guides" in the Felgo Documentation
# during development, use the qmlFolder deployment because you then get shorter compilation times (the qml files do not need to be compiled to the binary but are just copied)
# also, for quickest deployment on Desktop disable the "Shadow Build" option in Projects/Builds - you can then select "Run Without Deployment" from the Build menu in Qt Creator if you only changed QML files; this speeds up application start, because your app is not copied & re-compiled but just re-interpreted
# The .cpp file which was generated for your project. Feel free to hack it.
SOURCES += main.cpp
# uncomment this to use the Felgo Plugins
# NOTE: you can only enable the plugins, after installing them with the Qt installer
# see Felgo Plugins installation guide how to install the plugins on your PC:
# https://felgo.com/doc/plugin-overview
# once you installed the plugins, you MUST enable this config!
# to run the demo with included plugins, you also need to modify the path to your Android SDK of these files:
# - vendor/facebook/local.properties
CONFIG += includePlugins
android {
includePlugins {
LIBS += -lFacebookPlugin
# the android-plugins folder has a different AndroidManifest and project.properties file
ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android-plugins
# so it gets displayed in QtCreator in the other files
OTHER_FILES += android-plugins/AndroidManifest.xml
OTHER_FILES += android-plugins/project.properties
} else {
ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android
OTHER_FILES += android/AndroidManifest.xml
}
}
ios {
QMAKE_INFO_PLIST = ios/Project-Info.plist
OTHER_FILES += $$QMAKE_INFO_PLIST
includePlugins {