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GameNetworkExample

 #include <QApplication>
 #include <FelgoApplication>

 #include <QQmlApplicationEngine>

 int main(int argc, char *argv[])
 {

   QApplication app(argc, argv);

   FelgoApplication felgo;

   // QQmlApplicationEngine is the preferred way to start qml projects since Qt 5.2
   // if you have older projects using Qt App wizards from previous QtCreator versions than 3.1, please change them to QQmlApplicationEngine
   QQmlApplicationEngine engine;
   felgo.initialize(&engine);

   // use this during development
   // for PUBLISHING, use the entry point below
   felgo.setMainQmlFileName(QStringLiteral("qml/GameNetworkTestMain.qml"));

   // use this instead of the above call to avoid deployment of the qml files and compile them into the binary with qt's resource system qrc
   // this is the preferred deployment option for publishing games to the app stores, because then your qml files and js files are protected
   // to avoid deployment of your qml files and images, also comment the DEPLOYMENTFOLDERS command in the .pro file
   // also see the .pro file for more details
   //  felgo.setMainQmlFileName(QStringLiteral("qrc:/qml/GameNetworkTestMain.qml"));

   engine.load(QUrl(felgo.mainQmlFileName()));
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