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MultiplayerDemo

 # allows to add DEPLOYMENTFOLDERS and links to the Felgo library and QtCreator auto-completion
 CONFIG += felgo

 QT += websockets

 qmlFolder.source = qml
 DEPLOYMENTFOLDERS += qmlFolder # comment for publishing

 assetsFolder.source = assets
 DEPLOYMENTFOLDERS += assetsFolder

 # Add more folders to ship with the application here

 RESOURCES += #    resources.qrc # uncomment for publishing

 # NOTE: for PUBLISHING, perform the following steps:
 # 1. comment the DEPLOYMENTFOLDERS += qmlFolder line above, to avoid shipping your qml files with the application (instead they get compiled to the app binary)
 # 2. uncomment the resources.qrc file inclusion and add any qml subfolders to the .qrc file; this compiles your qml files and js files to the app binary and protects your source code
 # 3. change the setMainQmlFile() call in main.cpp to the one starting with "qrc:/" - this loads the qml files from the resources
 # for more details see the "Deployment Guides" in the Felgo Documentation

 # during development, use the qmlFolder deployment because you then get shorter compilation times (the qml files do not need to be compiled to the binary but are just copied)
 # also, for quickest deployment on Desktop disable the "Shadow Build" option in Projects/Builds - you can then select "Run Without Deployment" from the Build menu in Qt Creator if you only changed QML files; this speeds up application start, because your app is not copied & re-compiled but just re-interpreted

 # The .cpp file which was generated for your project. Feel free to hack it.
 SOURCES += main.cpp

 # uncomment this to use Push notification support in the multiplayer demo
 # NOTE: it is required to have the Parse plugin installed
 # also enable Gradle so the push notification plugin is linked
 # see Felgo Plugins installation guide how to install the plugins on your PC:
 # https://felgo.com/doc/plugin-overview
 #CONFIG += includePlugins

 android {

     includePlugins {

         ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android-plugins
         OTHER_FILES += android-plugins/AndroidManifest.xml
     } else {

         ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android
         OTHER_FILES += android/AndroidManifest.xml
     }
 }

 ios {
Qt_Technology_Partner_RGB_475 Qt_Service_Partner_RGB_475_padded