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MultiplayerDemo

 import Felgo 3.0
 import QtQuick 2.0

 Scene {
   id: sceneBase

   // by default, set the opacity to 0 - this is changed from the main.qml with PropertyChanges
   opacity: 0
   // we set the visible property to false if opacity is 0 because the renderer skips invisible items, this is an performance improvement
   visible: opacity > 0
   // if the scene is invisible, we disable it. In Qt 5, components are also enabled if they are invisible. This means any MouseArea in the Scene would still be active even we hide the Scene, since we do not want this to happen, we disable the Scene (and therefore also its children) if it is hidden
   enabled: visible

   // every change in opacity will be done with an animation
   Behavior on opacity {
Qt_Technology_Partner_RGB_475 Qt_Service_Partner_RGB_475_padded