main.cpp Example File

 #include "felgoapplication.h"

 #include <QApplication>
 #include <QQmlApplicationEngine>

 int main(int argc, char *argv[])

   QApplication app(argc, argv);

   FelgoApplication felgo;

   // QQmlApplicationEngine is the preferred way to start qml projects since Qt 5.2
   // if you have older projects using Qt App wizards from previous QtCreator versions than 3.1, please change them to QQmlApplicationEngine
   QQmlApplicationEngine engine;

   // either choose a single demo, or all of them
   // to display all of them with multiple GameWindow instances, call setGameWindowIsItem() - this is only needed for Felgo examples usually

   // alternatively, call a single box2d example here

   // use this instead of the above call to avoid deployment of the qml files and compile them into the binary with qt's resource system qrc
   // this is the preferred deployment option for debug and release builds on mobile, and for publish builds on all platforms
   // to avoid deployment of your qml files and images, also comment the DEPLOYMENTFOLDERS command in the .pro file
   // only use the above non-qrc approach, during development on desktop
   //  felgo.setMainQmlFileName(QStringLiteral("qrc:/qml/Box2dExamplesMain.qml"));


   return app.exec();

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support