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Box2D Examples

 import QtQuick 2.0
 import Felgo 4.0

 EntityBase {
   width: 50
   height: 50

   // the 0/0 of the entity should be the center of the collider and image
   // this is required when a width & height are set to the entity! in that case, the rotation should be applied around the center (which is top-left, not the width/2,height/2 Item.Center which is the default value)
   transformOrigin: Item.TopLeft

   BoxCollider {
     id: boxCollider
     //anchors.centerIn: parent
     x: -width/2
     y: -height/2

     sleepingAllowed: false
     density: 0.001;
     friction: 0.3;
     restitution: 0.5;
   }

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