Ball.qml Example File

 import QtQuick 2.0
 import Felgo 3.0

 EntityBase {

   property real radius

   property alias body: collider.body

   width: radius*2
   height: radius*2

   CircleCollider {
     id: collider
     radius: parent.radius
     density: 0.001
     friction: 1
     restitution: 0.3
     fixedRotation: false
     sleepingAllowed: false

   Image {
     source: "ball-blue.png"
     anchors.fill: parent

   function applyLinearImpulse(impulseVector, worldPoint) {
     collider.applyLinearImpulse(impulseVector, worldPoint)

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