List of All Members for FelgoMultiplayer
This is the complete list of members for FelgoMultiplayer, including inherited members.
- activePlayer : alias
- amLeader : alias
- appKey : string
- appVersion : string
- availablePlayerSlots : alias
- chatView : variant
- connectedPlayers : alias
- customFilterProperties : var
- enableLateJoin : bool
- enabledPlayerCount : int
- endGameMessageId : int
- fewRoomsThreshold : int
- filterByValues : bool
- filterSqlQuery : string
- friendSelectorView : variant
- friendsView : variant
- gameCountOnServer : int
- gameInProgress : alias
- gameNetworkItem : VPlayGameNetwork
- gameOpenForLateJoin : alias
- handleNotificationInternal : bool
- inboxView : variant
- initialized : alias
- inviteMessage : string
- invitees : var
- invitesView : variant
- joinRankingIncrease : int
- latencySimulationTime : int
- leaderPlayer : alias
- localPlayer : alias
- matchmakingView : variant
- maxJoinTries : int
- multiplayerView : variant
- myTurn : alias
- nextTurnMessageId : int
- notificationBar : var
- playerCount : int
- playerCountOnMasterServer : int
- playerCountOnServer : int
- playerEnabledChangedMessageId : int
- playerInvitedMessageId : int
- playerUninvitedMessageId : int
- players : alias
- previousTurnMessageId : int
- pushItem : Item
- pushKey : string
- rankingStrategy : var
- region : string
- restartGameMessageId : int
- room : string
- rooms : var
- singlePlayer : bool
- socketTimeoutMs : int
- startGameWhenReady : bool
- stateEnum : MultiplayerState
- stateInternal : int
- stateInternalName : string
- turnMessageResponseId : int
- useRankingBasedMatchmaking : bool
- countOpenRoomsWithProperties(properties)
- createGame(sendInvitesToPlayers)
- createSinglePlayerGame()
- disablePlayer(index)
- enablePlayer(index)
- endGame()
- error(int, string)
- forceStartGame(keepRoomOpen)
- gameEnded()
- gameLeft(var, bool)
- gamePropertiesChanged(var, bool)
- gameStarted(bool)
- getCustomGameProperties()
- getCustomGamePropertyOrElse(propertyName, elseValue)
- getPlayerForUserId(userId)
- initFailed(var)
- initFinished(var)
- invitePlayers(inviteeList)
- invitesSent()
- isInState(checkState)
- joinGame()
- joinLobby()
- joinOrCreateGame()
- leaderCode(callback)
- leaveGame()
- messageReceived(var, var, var)
- myTurnStarted()
- notificationReceived(string, var, bool)
- playerChanged(var)
- playerJoined(var)
- playerLeft(var)
- playersReady()
- restartGame()
- sendInvites(inviteeList)
- sendMessage(code, message)
- sendNextTurnMessage(message)
- sendPreviousTurnMessage(message)
- setCustomGameProperty(propertyName, propertyValue)
- showChat(userId, username)
- showFriendSelector()
- showFriends()
- showInbox()
- showInvitesList()
- showMatchmaking()
- triggerNextTurn(playerId)
- triggerPreviousTurn(playerId)
- turnStarted(var)
- uninvitePlayer(index)
The following members are inherited from Item.