Integrate with OneSignal Push to send cross-platform push notifications.
Integrate with OneSignal Push to send cross-platform push notifications.
Push notifications are a direct channel to your app's users. Keep them happy and engaged with app updates, promotions, and more sent directly to their device.
Send notifications to all users, a targeted segment or an individual user, thanks to push tags it has never been easier to send push notifications.
Push Notifications are a great way to keep users engaged and inform users about updates in your app.
In comparison to local notifications push notifications are triggered from a server-side logic. To make things easier OneSignal provides a push backend for delivering notifications from a custom web-service or with the help of their Push Notification Dashboard.
Therefore push notifications are ideally suited for applications where you want to inform your users about externally triggered status updates, like sports live ticker apps, social messaging apps or any other app which should inform your users about an update.
Note: If you only need scheduled local notifications that don't require any external logic to be triggered have a look at our Notification Plugin.
To try the plugin or see an integration example have a look at the Felgo Plugin Demo app.
Please also have a look at our plugin example project on GitHub: https://github.com/FelgoSDK/PluginDemo.
Push notifications can either be sent to all registered devices or targeted by setting "tags".
To use push notifications in your app add the following item to your QML code:
import QtQuick import Felgo OneSignal { id: onesignal appId: "<ONESIGNAL-APP-ID>" }
Note: You can retrieve the <ONESIGNAL-APP-ID>
from your OneSignal Dashboard, for more information have a look at the section OneSignal Account.
To set specific tag called key with value value for a user, you can call the OneSignal::sendTag() method:
onesignal.sendTag("key", "value")
You can disable all push notifications independently from tags by setting the enabled property to false:
OneSignal { enabled: false // Disables all push notifications for the device }
To handle an incoming push notification implement the OneSignal::notificationReceived signal handler:
OneSignal { onNotificationReceived: (message) => { console.debug("Received notification with message:", message) } }
The additionalData
parameter is a map containing a JSON object content with all parameters of the push notification payload sent over OneSignal.
The signal is emitted in following cases:
You can disable that behavior on Android only when setting the OneSignal::notificationWhenActive property to true
. On iOS, the notification is
always delivered when active.
The OneSignal Plugin supports receiving simple text-based push messages or more advanced JSON payload messages, sent over the OneSignal Push API.
To test push notifications on your device you can use any library or tool which supports HTTP POST requests. Here is an example how to send a push notification with the help of curl:
curl --include \ --request POST \ --header "Content-Type: application/json" \ --header "Authorization: Basic <ONESIGNAL-REST-API-KEY>" \ --data-binary '{ "app_id": "<ONESIGNAL-APP-ID>", "contents": { "en": "Message" } }' \ https://onesignal.com/api/v1/notifications
Note: You can retrieve the <ONESIGNAL-REST-API-KEY>
and <ONESIGNAL-APP-ID>
from your OneSignal Dashboard, for more information have a look at
the section OneSignal Account.
You can define the text which should be shown within the notification in the contents
block. The text is provided within the OneSignal::notificationReceived handler as message
parameter.
If you want to target your push notifications to a specific tag you can add it to the payload in an array like:
curl --include \ --request POST \ --header "Content-Type: application/json" \ --header "Authorization: Basic <ONESIGNAL-REST-API-KEY>" \ --data-binary '{ "app_id": "<ONESIGNAL-APP-ID>", "contents": { "en": "Message" }, "tags": [{"key": "userId", "relation": "=", "value": "1"}] }' \ https://onesignal.com/api/v1/notifications
This push notification is only sent to users with a userId tag set to 1
.
Beside the "=" relation it's also possible to use ">", "<", and "=". "<" means that the value of the user's tag must be less than the value supplied in the "value" field of the hash.
By default users must match all of the hashes specified in the tags array to receive the notification. You may add {"operator": "OR"} between the entries to allow any of the tag conditions. A maximum of 200 tags and operators can be used at a time.
Here are advanced examples of combining different tags:
Example 1: level='10' AND madePurchase='true':
[ {"key": "level", "relation": ">", "value": "10"}, {"key": "madePurchase", "relation": "=","value": "true"} ]
Example 2: level='10' OR level='20'
[ {"key": "level", "relation": "=", "value": "10"}, {"operator": "OR"}, {"key": "level", "relation": "=", "value": "20"} ]
As stated it is also possible to combine different tags.
Beside sending simple text messages within the contents
block you can also send a more advanced payload for the following use-cases:
It's possible to send additional key/values beside your content payload. As an example you can send a screen code which you can navigate to when a user opens your app from a push notification. For this use case append
additional keys to the JSON payload. The following example defines an additional key named screen
:
curl --include \ --request POST \ --header "Content-Type: application/json" \ --header "Authorization: Basic <ONESIGNAL-REST-API-KEY>" \ --data-binary '{ "app_id": "<ONESIGNAL-APP-ID>", "contents": { "en": "Message" }, "data": { "screen": "Inbox" } }' \ https://onesignal.com/api/v1/notifications
In you QML code you can then read the key by referencing it in the additionalData
parameter:
OneSignal { onNotificationReceived: (message, additionalData, actionId, actionButtons, isActive) => { // Get the screen key from the data payload var screen = additionalData["screen"] // TODO: Navigate user to the appropriate screen } }
Note: Please keep in mind that the payload's length for push notifications is restricted by Apple's and Google's push notification payload. Therefore make sure that you keep your information reasonable small and postpone loading additional data after your user opens your app again.
Item provides remote push notifications for iOS & Android over the OneSignal service |
When you create a new project, you can choose to add example plugin integrations as well. Open Qt Creator and choose “File / New File or Project”, then choose Single-Page Application in the Felgo Apps section or any other wizard. For Felgo Games, you can also find an own Game with Plugins project template as an own wizard.
Then select the platforms you want to run your application on. The plugins are available for both iOS & Android. There is a fallback functionality in place on Desktop platforms so your project still works when you call methods of the plugins. This allows you to do the main development on your PC, and for testing the plugin functionality you can run the project on iOS and Android.
After the Kit Selection, you can choose which of the plugins you’d like to add to your project:
Then complete the wizard, your project is now set up with all the correct plugin dependencies for Android & iOS automatically. This includes:
.gradle
file for Android..plist
file for iOS.CMakeLists.txt
file to include the plugin libraries for iOS.Note: Additional integration steps are still required for most plugins, for example to add the actual plugin libraries for iOS to your project. Please have a look at the integration steps described in the documentation for each of the used plugins.
If you have an existing Felgo application, follow these steps to include a plugin to your app or game:
In Qt Creator, select “File / New File or Project” and choose either Felgo Games or Felgo Apps from Files and Classes. Then select Felgo Plugin and press Choose.
You can now select the plugin you want to add:
The plugin item, which contains the chosen plugin and a short usage example, is now added to your project. To use the item in your project, simply perform these steps:
main.qml
file.CMakeLists.txt
file & .plist
file for iOS usage. See the iOS integration guide of the chosen plugin for more information..gradle
file for Android usage. See the Android integration guide of the chosen plugin for more information.Note: If you have an existing Qt application, you can also add Felgo Plugins to your app! See here how to do this.
You can test all plugins as soon as the required integration steps and plugin configuration are completed.
However, the plugins are only available as Trial Versions if they are not activated with a valid license. When you are using unlicensed plugins, a dialog is shown and a watermark overlays your application to notify you about the testing state of the plugin.
All monetization plugins are free to use in all licenses, other plugins are only fully usable if you have purchased the Startup or Business license. To activate plugins and enable their full functionality it is required to create a license key. You can create such a key for your application using the license creation page.
This is how it works:
To use the OneSignal plugin you need to add the platform-specific native libraries to your project, described here:
Add the following lines of code to your CMakeLists.txt
file:
set(FELGO_PLUGINS onesignal )
Note: Make sure to declare the FELGO_PLUGINS before calling felgo_configure_executable
, which links the required Frameworks based on your settings.
OneSignal.framework
from the ios
sub-folder to a sub-folder called ios
within your project directory.To activate the entitlement for your app with Xcode, open the *.xcodeproj in your build directory and activate Push Notifications
in the capabilities
tab.
Note: It is required to again activate this setting whenever Qt Creator uses qmake to re-create the Xcode project each time you build your app.
To avoid this, you can manually set an iOS entitlements file for your project in Qt Creator. Add the following settings to your CMakeLists.txt configuration to use a custom entitlements file:
if(CMAKE_SYSTEM_NAME STREQUAL "iOS") set_target_properties(TargetApp PROPERTIES XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS "${CMAKE_CURRENT_SOURCE_DIR}/ios/TargetApp.entitlements") target_sources(TargetApp PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/ios/TargetApp.entitlements") endif()
build.gradle
file and add the following lines to the dependencies block:
dependencies {
implementation 'com.felgo.plugins:plugin-onesignal:4.+'
}
build.gradle
file includes the following line within the android
block (replace 'Identifier' with your project's package identifier, as given in
AndroidManifest.xml
):
android { defaultConfig.applicationId = 'Identifier' }
Note: If you did not create your project from any of our latest wizards, make sure that your project uses the Gradle Build System like described here.
It is therefore recommended to provide a distinct notification icon of size 24x24px (mdpi) with the name ic_stat_onesignal_default.png within your Android app's resources.
You finally need to set up a OneSignal account at https://www.onesignal.com. Then open your OneSignal dashboard and add a new app. There you can also find your application id and REST API keys in the app's settings.
To receive push notifications on iOS you also have to create a new developer and distribution push certificate (with a push-enabled iOS app id) at https://developer.apple.com/account/ios/certificate/certificateList.action and upload them to the app's push settings.
iOS | SDK 2.11.1 |
Android | SDK 4.8.4 |
Note: Other SDK versions higher than the stated ones might also be working but are not actively tested as of now.